public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new int[9]; for (int i = 0; i < Field1.Length; i++) { Field1[i] = buffer.ReadInt(32); } Field2 = new PlayLineParams(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = new uint[9]; for (int i = 0; i < Field1.Length; i++) { Field1[i] = buffer.ReadUInt(32); } Params = new PlayLineParams(); Params.Parse(buffer); Duration = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new int[9]; for(int i = 0;i < _Field1.Length;i++) _Field1[i] = buffer.ReadInt(32); Field2 = new PlayLineParams(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new int[9]; for(int i = 0;i < _Field2.Length;i++) _Field2[i] = buffer.ReadInt(32); Field3 = new PlayLineParams(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); }