Parse() 공개 메소드

public Parse ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
리턴 void
예제 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new int[9];
     for (int i = 0; i < Field1.Length; i++)
     {
         Field1[i] = buffer.ReadInt(32);
     }
     Field2 = new PlayLineParams();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
예제 #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1  = new uint[9];
     for (int i = 0; i < Field1.Length; i++)
     {
         Field1[i] = buffer.ReadUInt(32);
     }
     Params = new PlayLineParams();
     Params.Parse(buffer);
     Duration = buffer.ReadInt(32);
 }
예제 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new int[9];
     for(int i = 0;i < _Field1.Length;i++) _Field1[i] = buffer.ReadInt(32);
     Field2 = new PlayLineParams();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new int[9];
     for(int i = 0;i < _Field2.Length;i++) _Field2[i] = buffer.ReadInt(32);
     Field3 = new PlayLineParams();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
 }