public void Start(GameMatchState matchState) { _matchState = matchState; _setupFX(); _passController = new PassInterludeController(); viewFactory.CreateAsync <PlayFieldView>("PlayFieldView", (_view) => { _playfieldView = _view as PlayFieldView; view = _view; _playfieldView.onIntroFinishedEvent += _playfieldView_OnIntroTransitionEvent; _playfieldView.confirmButton.onClick.AddListener(_onConfirmTurnButton); _playfieldView.undoButton.onClick.AddListener(_onUndoButton); _playfieldView.exitButton.onClick.AddListener(_onExitButton); _playfieldView.SetActivePlayer(activePlayer.index); for (int i = 0; i < _matchState.playerGroup.playerCount; ++i) { PlayerState player = _matchState.playerGroup.GetPlayerByIndex(i); _playfieldView.SetPlayerName(i, player.name); _playfieldView.SetPlayerScore(i, player.score); } _setupActiveCustomersView(_playfieldView.staticCardLayer); _createPlayerHandView(kLocalPlayerIndex, _playfieldView.staticCardLayer); }); }
public void Start(GameMatchState matchState) { _matchState = matchState; _setupFX(); viewFactory.CreateAsync <PlayFieldView>("PlayFieldView", (_view) => { _playfieldView = _view as PlayFieldView; view = _view; _playfieldView.onIntroFinishedEvent += _playfieldView_OnIntroTransitionEvent; _playfieldView.confirmButton.onClick.AddListener(_onConfirmTurnButton); _playfieldView.undoButton.onClick.AddListener(_onUndoButton); _playfieldView.exitButton.onClick.AddListener(_onExitButton); _playfieldView.SetActivePlayer(activePlayer.index); if (_networkManager.isConnected) { _playfieldView.SetThisPlayer(PhotonNetwork.player.NickName); } for (int i = 0; i < _matchState.playerGroup.playerCount; ++i) { PlayerState player = _matchState.playerGroup.GetPlayerByIndex(i); _playfieldView.SetPlayerName(i, player.name); _playfieldView.SetPlayerScore(i, player.score); } _setupActiveCustomersView(_playfieldView.staticCardLayer); _createPlayerHandView(localPlayer.index, _playfieldView.staticCardLayer); //_shockClockController = new ShockClockController(); //_shockClockController.Start(10.0, PhotonNetwork.time, onTimerCallback); viewFactory.CreateAsync <ShockClockView>("ShockClockView", (clock) => { _shockClockView = clock as ShockClockView; _shockClockView.timerText = "10"; }, _playfieldView.staticCardLayer); }); }