//[Button("Function")] #region PlayFab Multiplayer Server private void ListBuildSummaries() { if (!PlayFabAuthenticationAPI.IsEntityLoggedIn()) { PlayFabGeneral.GetEntityToken(); } ListBuildSummariesRequest request = new ListBuildSummariesRequest(); PlayFabMultiplayerAPI.ListBuildSummaries(request, ListBuildSummariesResponseSuccess, PlayFabGeneral.Error, null, null); }
public void ListBuilds() { ShowLoader(); PlayFabMultiplayerAPI.ListBuildSummaries(new ListBuildSummariesRequest { }, result => { HideLoader(); if (result.BuildSummaries.Count > 0) { EnumerateBuilds(result); } else { Inform("No servers were found."); } Debug.Log("Build summaries result: " + result.ToJson()); }, error => { Inform("Error: " + error.ErrorMessage); Debug.LogError("Build Summaries ERROR: " + error.GenerateErrorReport()); }); }