public void Authenticate(PlayFabAuthService authService, Action <LoginResult> resultCallback, Action <PlayFabError> errorCallback, AuthKeys authKeys) { // If username & password is empty, then do not continue, and Call back to Authentication UI Display if (!authService.RememberMe && string.IsNullOrEmpty(authService.Email) && string.IsNullOrEmpty(authService.Password)) { authService.InvokeDisplayAuthentication(); return; } // We have not opted for remember me in a previous session, so now we have to login the user with email & password. PlayFabClientAPI.LoginWithEmailAddress(new LoginWithEmailAddressRequest { Email = authService.Email, Password = authService.Password, InfoRequestParameters = authService.InfoRequestParams, TitleId = PlayFabSettings.TitleId }, resultCallback, error => { // If user not registered, create one with RegisterPlayFabUser, because LoginWithEmailAddressRequest does not contains "CreateAccount" option. if (error.Error == PlayFabErrorCode.AccountNotFound) { UnityEngine.Debug.LogWarning("Authentication failed. Try to register account."); PlayFabClientAPI.RegisterPlayFabUser(new RegisterPlayFabUserRequest { Username = authService.Username, Password = authService.Password, Email = authService.Email, InfoRequestParameters = authService.InfoRequestParams, TitleId = PlayFabSettings.TitleId }, (registerSuccess) => { // convert RegisterResult to LoginResult resultCallback.Invoke(new LoginResult { AuthenticationContext = registerSuccess.AuthenticationContext, EntityToken = registerSuccess.EntityToken, CustomData = registerSuccess.CustomData, NewlyCreated = true, PlayFabId = registerSuccess.PlayFabId, SessionTicket = registerSuccess.SessionTicket, SettingsForUser = registerSuccess.SettingsForUser, Request = registerSuccess.Request, LastLoginTime = DateTime.UtcNow }); }, errorCallback); } // otherwise return error else { errorCallback.Invoke(error); } }); }
public void Authenticate(PlayFabAuthService authService, Action <LoginResult> resultCallback, Action <PlayFabError> errorCallback, AuthKeys authKeys) { if (string.IsNullOrEmpty(authService.Username) || string.IsNullOrEmpty(authService.Password) || string.IsNullOrEmpty(authService.Email)) { authService.InvokeDisplayAuthentication(); return; } PlayFabClientAPI.LoginWithPlayFab(new LoginWithPlayFabRequest { InfoRequestParameters = authService.InfoRequestParams, Password = authService.Password, Username = authService.Username, TitleId = PlayFabSettings.TitleId }, resultCallback, error => { // If user not registered, create one. // Do it because LoginWithPlayFabRequest does not contains "CreateAccount" option. if (error.Error == PlayFabErrorCode.AccountNotFound) { UnityEngine.Debug.LogWarning("Authentication failed. Try to register account."); PlayFabClientAPI.RegisterPlayFabUser(new RegisterPlayFabUserRequest { Username = authService.Username, Password = authService.Password, Email = authService.Email, InfoRequestParameters = authService.InfoRequestParams, TitleId = PlayFabSettings.TitleId }, (registerSuccess) => { // convert RegisterResult to LoginResult resultCallback.Invoke(new LoginResult { AuthenticationContext = registerSuccess.AuthenticationContext, EntityToken = registerSuccess.EntityToken, CustomData = registerSuccess.CustomData, NewlyCreated = true, PlayFabId = registerSuccess.PlayFabId, SessionTicket = registerSuccess.SessionTicket, SettingsForUser = registerSuccess.SettingsForUser, Request = registerSuccess.Request, LastLoginTime = DateTime.UtcNow }); }, errorCallback); } // otherwise return error else { errorCallback.Invoke(error); } }); }
public void Authenticate(PlayFabAuthService authService, Action <LoginResult> resultCallback, Action <PlayFabError> errorCallback, AuthKeys authKeys) { if (authKeys == null || string.IsNullOrEmpty(authKeys.AuthTicket)) { authService.InvokeDisplayAuthentication(); return; } PlayFabClientAPI.LoginWithFacebookInstantGamesId(new LoginWithFacebookInstantGamesIdRequest { FacebookInstantGamesSignature = authKeys.AuthTicket, InfoRequestParameters = authService.InfoRequestParams, CreateAccount = true }, resultCallback, errorCallback); }
public void Authenticate(PlayFabAuthService authService, Action <LoginResult> resultCallback, Action <PlayFabError> errorCallback, AuthKeys authKeys = null) { if (authKeys == null || string.IsNullOrEmpty(authKeys.WindowsHelloPublicKeyHint) || string.IsNullOrEmpty(authKeys.WindowsHelloChallengeSignature)) { authService.InvokeDisplayAuthentication(); return; } PlayFabClientAPI.LoginWithWindowsHello(new LoginWithWindowsHelloRequest { ChallengeSignature = authKeys.WindowsHelloChallengeSignature, PublicKeyHint = authKeys.WindowsHelloPublicKeyHint, InfoRequestParameters = authService.InfoRequestParams }, resultCallback, errorCallback); }
public void Authenticate(PlayFabAuthService authService, Action <LoginResult> resultCallback, Action <PlayFabError> errorCallback, AuthKeys authKeys) { if (authKeys == null || string.IsNullOrEmpty(authKeys.AuthTicket) || string.IsNullOrEmpty(authKeys.OpenIdConnectionId)) { authService.InvokeDisplayAuthentication(); return; } PlayFabClientAPI.LoginWithOpenIdConnect(new LoginWithOpenIdConnectRequest { ConnectionId = authKeys.OpenIdConnectionId, IdToken = authKeys.AuthTicket, InfoRequestParameters = authService.InfoRequestParams, CreateAccount = true }, resultCallback, errorCallback); }