public override void OnPress(bool isPressed) { if (isEnabled) { base.OnPress(isPressed); } // Shoe.is_Moving = true; if (Input.GetMouseButtonUp(0)) { currPlayer = monopolyGame.GetCurrPlayer(); playerMove(currPlayer); //execute currentPlayer's move monopolyGame.advPlayerOrder(); } }
// Update is called once per frame void Update() { aniSearch(); actingPlayer = monopolyGame.GetCurrPlayer(); }
void Update() { animateCC(); currentPlayer = monopolyGame.GetCurrPlayer(); }