// Use this for initialization void Start() { isDead = false; //プレイヤーの認識 if (SceneManager.GetActiveScene().name == SceneName.PlayScene.ToString()) { obj_playControll_ = GameObject.Find("PlayControll"); playControll_ = obj_playControll_.GetComponent <PlayControll>(); } }
// Use this for initialization void Start() { rb_.freezeRotation = true; rb_.useGravity = false; //プレイヤーの認識 if (SceneManager.GetActiveScene().name == SceneName.PlayScene.ToString()) { obj_playControll_ = GameObject.Find("PlayControll"); playControll_ = obj_playControll_.GetComponent <PlayControll>(); } else if (SceneManager.GetActiveScene().name == SceneName.TutorialScene.ToString()) { obj_tutorialControll_ = GameObject.Find("TutorialControll"); tutorialControll_ = obj_tutorialControll_.GetComponent <TutorialControll>(); } isStop_ = false; isJump_ = false; lastStepTime_ = DateTime.Now; fallPos_ = transform.position.y; }