예제 #1
0
 // Use this for initialization
 void Start()
 {
     isDead = false;
     //プレイヤーの認識
     if (SceneManager.GetActiveScene().name == SceneName.PlayScene.ToString())
     {
         obj_playControll_ = GameObject.Find("PlayControll");
         playControll_     = obj_playControll_.GetComponent <PlayControll>();
     }
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        rb_.freezeRotation = true;
        rb_.useGravity     = false;

        //プレイヤーの認識
        if (SceneManager.GetActiveScene().name == SceneName.PlayScene.ToString())
        {
            obj_playControll_ = GameObject.Find("PlayControll");
            playControll_     = obj_playControll_.GetComponent <PlayControll>();
        }
        else if (SceneManager.GetActiveScene().name == SceneName.TutorialScene.ToString())
        {
            obj_tutorialControll_ = GameObject.Find("TutorialControll");
            tutorialControll_     = obj_tutorialControll_.GetComponent <TutorialControll>();
        }

        isStop_       = false;
        isJump_       = false;
        lastStepTime_ = DateTime.Now;
        fallPos_      = transform.position.y;
    }