/// <summary> /// 更新 /// </summary> void Update() { if (Input.GetKeyDown(KeyCode.Space)) { PlayChangeScene.ChangeScene("Stage_01"); } }
/// <summary> /// 更新 /// </summary> void Update() { if (Input.GetKeyDown(KeyCode.Space)) { PlayChangeScene.ChangeScene("TitleScene"); } }
/// <summary> /// 当たり判定 /// </summary> /// <param name="other">当たったものの情報</param> void OnCollisionStay(Collision other) { if (other.gameObject.tag == "Goal") { // 時間の保存 //m_timer.GetComponent<ResultTime>().SeveTime(); PlayChangeScene.ChangeScene("ResultScene"); } }