예제 #1
0
 /// <summary>
 /// 更新
 /// </summary>
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         PlayChangeScene.ChangeScene("Stage_01");
     }
 }
예제 #2
0
 /// <summary>
 /// 更新
 /// </summary>
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         PlayChangeScene.ChangeScene("TitleScene");
     }
 }
예제 #3
0
 /// <summary>
 /// 当たり判定
 /// </summary>
 /// <param name="other">当たったものの情報</param>
 void OnCollisionStay(Collision other)
 {
     if (other.gameObject.tag == "Goal")
     {
         // 時間の保存
         //m_timer.GetComponent<ResultTime>().SeveTime();
         PlayChangeScene.ChangeScene("ResultScene");
     }
 }