public void _play_radial_blur(System.Object obj) { PlayCameraRadialBlurEffectEventSkill radial = obj as PlayCameraRadialBlurEffectEventSkill; if (radial == null) { return; } LogManager.Log("播放镜头径向模糊"); }
public override void OnEnter(BlackBoard blackboard) { //LogEnter(); PlayCameraRadialBlurEffectEventSkill data = EventDataFactory.Pop <PlayCameraRadialBlurEffectEventSkill>(); data.duration = duration; data.fade_in = fade_in; data.fade_out = fade_out; data.strength = strength; GameEventSystem.Instance.RaiseEvent(E_GLOBAL_EVT.camera_effect_radial_blur, data); Finish(); }