public void OnPlayButtonClick() { GameObject[] mustDisabledObj = { restartBtnObj, shoptBtnObj }; playButton.OnPush(null, mustDisabledObj); StartCoroutine(AnimDelay(playButton)); isGameStart = true; scoreDisplay.isMoneySaved = false; }
public void OnPlayButtonClick() { GameObject[] mustDisabledObj = { restartBtnObj, shoptBtnObj }; playButton.OnPush(null, mustDisabledObj); StartCoroutine(AnimDelay(playButton)); isGameStart = true; scoreDisplay.isMoneySaved = false; }