private void HitPlayer(SpaceShipBehaviour player) { Health playerHealth = player.GetComponent <Health>(); if (m_HealthToAddOnHit.HealthValue > 0) { PlayAudioManager.PlayHitIncrease(); } else { PlayAudioManager.PlayHitDecrease(); } playerHealth.HealthValue += m_HealthToAddOnHit.HealthValue; Destroy(this.gameObject); }
override public void Play() { switch (PlayType) { case SoundPlayType.normal: PlayAudioManager.PlaySound(target); break; case SoundPlayType.useSoundMix: PlayAudioManager.PlayMixerSound(target); break; default: break; } }
virtual public void PlaySound(AudioClip _audio) { PlayAudioManager.PlaySound(_audio); }
virtual public void PlayAudio(AudioClip _clip) { PlayAudioManager.PlaySound(_clip); }