private IEnumerator DownloadAssetPackCo() { #if PLAY_ASSET_DELIVERY_EXPERIMENTAL _request = PlayAssetDelivery.RetrieveAssetPackAsync(AssetPackName); _requestInProgress = true; while (!_request.IsDone) { if (_request.Status == AssetDeliveryStatus.WaitingForWifi) { // Wait until user has confirmed or cancelled the dialog. var asyncOperation = PlayAssetDelivery.ShowCellularDataConfirmation(); yield return(asyncOperation); if (asyncOperation.Error != AssetDeliveryErrorCode.NoError || asyncOperation.GetResult() != ConfirmationDialogResult.Accepted) { // Provide a button to re-show the dialog in case user changes their mind. Display.SetStatus(_request.Status, _request.Error); } yield return(new WaitUntil(() => _request.Status != AssetDeliveryStatus.WaitingForWifi)); } Display.SetProgress(_request.DownloadProgress); Display.SetStatus(_request.Status, _request.Error); yield return(null); } Display.SetProgress(_request.DownloadProgress); Display.SetStatus(_request.Status, _request.Error); if (_request.Error != AssetDeliveryErrorCode.NoError) { Debug.LogErrorFormat("Couldn't load asset pack: {0}", _request.Error); _request = null; } _requestInProgress = false; #else // Assign values to avoid unassigned variable warning. _request = null; _requestInProgress = false; throw new Exception("Experimental Play Asset Delivery methods are disabled."); #endif }
IEnumerator AskForCellularDataPermission() { var asyncOperation = PlayAssetDelivery.ShowCellularDataConfirmation(); // Wait until user has confirmed or cancelled the dialog. yield return(asyncOperation); bool permissionAllow = asyncOperation.Error == AssetDeliveryErrorCode.NoError && asyncOperation.GetResult() == ConfirmationDialogResult.Accepted; if (permissionAllow) { yield return(new WaitUntil(() => GetStatus() != AssetDeliveryStatus.WaitingForWifi)); } didApproveCellularData = permissionAllow; isCellularConfirmationActive = false; }
private IEnumerator DownloadAssetPackCo() { _request = PlayAssetDelivery.RetrieveAssetPackAsync(AssetPackName); _requestInProgress = true; while (!_request.IsDone) { if (_request.Status == AssetDeliveryStatus.WaitingForWifi) { // Wait until user has confirmed or cancelled the dialog. var asyncOperation = PlayAssetDelivery.ShowCellularDataConfirmation(); yield return(asyncOperation); if (asyncOperation.Error != AssetDeliveryErrorCode.NoError || asyncOperation.GetResult() != ConfirmationDialogResult.Accepted) { // Provide a button to re-show the dialog in case user changes their mind. Display.SetStatus(_request.Status, _request.Error); } yield return(new WaitUntil(() => _request.Status != AssetDeliveryStatus.WaitingForWifi)); } Display.SetProgress(_request.DownloadProgress); Display.SetStatus(_request.Status, _request.Error); yield return(null); } Display.SetProgress(_request.DownloadProgress); Display.SetStatus(_request.Status, _request.Error); if (_request.Error != AssetDeliveryErrorCode.NoError) { Debug.LogErrorFormat("Couldn't load asset pack: {0}", _request.Error); _request = null; } _requestInProgress = false; }
public void ButtonEventShowCellularDialog() { PlayAssetDelivery.ShowCellularDataConfirmation(); }