예제 #1
0
 public static void Show(InterstitialType interstitialType)
 {
     PlayAdsSDK.EnsureInstance();
     if (!PlayAdsSDK.ready)
     {
         PlayAdsSDK.Start(ACTION_SHOW, interstitialType);
         return;
     }
     PlayAdsSDK.PlayAdsSDKShow(PlayAdsSDK.GetTypeString(interstitialType));
 }
예제 #2
0
 public static void Cache(InterstitialType interstitialType)
 {
     PlayAdsSDK.EnsureInstance();
     if (!PlayAdsSDK.ready)
     {
         PlayAdsSDK.Start(ACTION_CACHE, interstitialType);
         return;
     }
     PlayAdsSDK.PlayAdsSDKCache(PlayAdsSDK.GetTypeString(interstitialType));
 }
예제 #3
0
    public static void Cache(AdType adType)
    {
        PlayAdsSDK.EnsureInstance();
        PlayAdsSDK.currentType = adType;

        if (!PlayAdsSDK.SDKReady)
        {
            PlayAdsSDK.Start(ACTION_CACHE, adType);
            return;
        }

        PlayAdsSDK.PlayAdsSDKCache(PlayAdsSDK.GetTypeString(adType));
    }
예제 #4
0
    public static void Show(AdType adType)
    {
        PlayAdsSDK.EnsureInstance();
        PlayAdsSDK.currentType = adType;

        if (!PlayAdsSDK.SDKReady)
        {
            PlayAdsSDK.Start(ACTION_SHOW, adType);
            return;
        }

        PlayAdsSDK.comesFromBackground = false;
        PlayAdsSDK.PlayAdsSDKShow(PlayAdsSDK.GetTypeString(adType), PlayAdsSDK.showLoadingScreen);
    }
예제 #5
0
    private void OnApplicationPause(bool paused)
    {
        if (!paused && comesFromBackground)
        {
            bool alreadyInitialized = PlayAdsSDK.SDKReady;
            PlayAdsSDK.SDKReady = false;

            string currentAction = ACTION_NONE;
            if (alreadyInitialized)
            {
                currentAction = ACTION_CACHE;
            }

            PlayAdsSDK.Start(currentAction, currentType);
        }
    }
예제 #6
0
 private static void Start()
 {
     PlayAdsSDK.Start(null, InterstitialType.Smart);
 }
예제 #7
0
 private void Awake()
 {
     name = INSTANCE_NAME;
     DontDestroyOnLoad(transform.gameObject);
     PlayAdsSDK.Start(ACTION_NONE, currentType);
 }