void MovePlatform() { if (canMove) { transform.position = Vector3.MoveTowards(transform.position, movePoint.position, smoothMovement); if (Vector3.Distance(transform.position, movePoint.position) <= halfDistance) { if (!smoothMovementHalfed) { smoothMovement /= 2f; smoothMovementHalfed = true; } } if (Vector3.Distance(transform.position, movePoint.position) == 0f) // platform reached its destination { canMove = false; if (smoothMovementHalfed) { smoothMovement = initialMovement; smoothMovementHalfed = false; } // deactivate doors if (deactivateDoors) { doorController.OpenDoors(); } // stop sfx soundFx.PlayAudio(false); } } }
public void ActivateRotation() { if (!canRotate) { canRotate = true; soundFx.PlayAudio(true); // deactivate rotation Invoke("DeactivateRotation", deactivateTimer); } }