//if the ground detecting circle collider hits ground void OnTriggerEnter2D(Collider2D collider) { if (!collider.CompareTag("Player") && (collider.name != "CastleLeft") && (collider.name != "CastleRight")) { platformerController.SetIsGrounded(true); platformerAnim.SetBool("Falling", false); } if (collider.name == "block_jumppad(Clone)") { //platformerController.ApplyJumpPadPhysics(); } if (collider.gameObject.name != "block_ice(Clone)") { platformerController.ice = false; } if (collider.gameObject.name != "block_tar(Clone)") { platformerController.tar = false; } }