private void UpdateLightbar() { totalTimeActive += Time.deltaTime; float num = UWE.Utils.SineWaveNegOneToOne(totalTimeActive * 0.5f) * 100f; int num2 = Mathf.FloorToInt(150f + num); num2 = Mathf.Clamp(num2, 13, 255); lightbarColor.r = (float)num2; PlatformUtils.SetLightbarColor(lightbarColor, 0); }