// Use this for initialization private void Start() { currVelocity = Vector3.zero; IsMoving = false; sound = GetComponent <PlatformSound>(); Debug.Assert(sound != null); platformLightsRenderer = platformLights.GetComponent <MeshRenderer> (); SetLightOff(); }
// Use this for initialization private void Start() { currVelocity = Vector3.zero; IsMoving = false; sound = GetComponent<PlatformSound>(); Debug.Assert(sound != null); platformLightsRenderer = platformLights.GetComponent<MeshRenderer> (); SetLightOff (); }