private void CleanupAllGameData(bool stopNet = true) { try { EventDispatcher.Instance.DispatchEvent(new UIEvent_VisibleEyeCanBeStart(false)); ServerInfoCached = false; PlatformHelper.CloseToolBar(); //正在loading过程中,如果被踢下线,删除掉全局的uiroot if (null != LoadingLogic.Instance) { var loadingRoot = GameObject.Find("LoadingObject"); if (null != loadingRoot) { Destroy(loadingRoot); } } if (null != ObjManager.Instance.MyPlayer) { Destroy(ObjManager.Instance.MyPlayer.gameObject); } var bc = Instance.GetComponent <BrightnessController>(); if (bc) { bc.OnTouchOrMouseRelease(); } NetManager.Instance.SyncCenter.Clear(); EventDispatcher.Instance.RemoveAllEventListeners(); CleanUpManagers(); NetManager.Instance.StopAllCoroutines(); ConditionTrigger.Instance.Init(); TimeManager.Instance.CleanUp(); PlayerAttr.Instance.CleanUp(); UIManager.Instance.ClearCacheUI(); if (stopNet) { NetManager.Instance.Stop(); } } catch (Exception e) { Logger.Log2Bugly("----CleanupAllGameData throw exception:{0}", e); throw; } }