private void SetSpeedMultiplier(float inVal) { speedMultiplier = inVal; if (inVal > maxSpeedMultiplier) { speedMultiplier = maxSpeedMultiplier; } playerCon.UpdateMultiplier(speedMultiplier); platformGen.UpdateMultiplier(speedMultiplier); }
private void SetSpeedMultiplier(float inVal) { speedMultiplier = inVal; if (inVal > maxSpeedMultiplier) { speedMultiplier = maxSpeedMultiplier; } playerCon.UpdateMultiplier(speedMultiplier); platformGen.UpdateMultiplier(speedMultiplier); }