// Use this for initialization void Start() { text = GetComponentInChildren <MeshRenderer>(); sr = GetComponentInChildren <SpriteRenderer>(); playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <InventoryController>(); playerController = playerInventory.gameObject.GetComponent <PlatformCharController>(); }
void Start() { controller = GetComponent <PlatformCharController>(); GameObject cursor = GameObject.FindGameObjectWithTag("InventoryCursor"); cursorPosition = cursor.GetComponent <RectTransform>(); cursorImage = cursor.GetComponent <Image>(); if (InventoryPanels.Length != DefaultSpaces.Length) { throw new System.Exception("InventoryPanels and Default Spaces are not the same length!"); } _spaces = DefaultSpaces; /* * for (int i = 0; i < _spaces.Length; i++) * { * _spaces[i] = PickUp.Bomb; * } * * _spaces[0] = PickUp.Sword; * _spaces[1] = PickUp.Bow; */ }
void Start() { pc = GetComponentInParent <PlatformCharController>(); }