// Start is called before the first frame update void Start() { ps = player.GetComponent <Player>(); pmcs = map.GetComponent <PlatersMapCreatScript>(); floor = GetComponent <Floor>(); turnNum = 1; }
public void setting() { moving = false; moveTime = 0; naname = false; turning = false; turnTime = 0; dire = 0; x = 0; z = 0; fs = generator.GetComponent <Floor>(); if (!fs.type) { StartPoint(); } else { while (true) { posX = Random.Range(1, Floor.x); posZ = Random.Range(1, Floor.z); if (fs.startable(posX, posZ)) { break; } } transform.position = new Vector3(posX, 0.5f, posZ); } fs.setChara(posX, posZ, 1); pmcs = map.GetComponent <PlatersMapCreatScript>(); pmcs.write(posX, posZ); actNum = 0; HPBar.maxValue = maxHP; HPBar.minValue = 0; HPBar.value = nowHP; HPUI.text = nowHP + "/" + maxHP; LvUI.text = "Lv." + level; GameOver.enabled = false; sd = GameObject.Find("SelectedDisplay"); sds = sd.GetComponent <SelectedDisplayScript>(); //animator = GetComponent<Animator>(); //chs = cardholder.GetComponent<CardHolderScript>(); //chs.CardSelect(); }
void Start() { bfs = bf.GetComponent <BlockFactoryScript>(); blockList = bfs.blockList; fg = GetComponent <FloorGenerator>(); ps = player.GetComponent <Player>(); whatFloor += 1; if (whatFloor == 1) { /*ダンジョンの切り替えができるか実験 */ type = false; } else { type = true; } pmsc = map.GetComponent <PlatersMapCreatScript>(); pmsc.setting(); generate(); }