public override void PopulateExamineList(List <WIExamineInfo> examine) { Props.Revealed = true; Props.NumTimesEncountered++; Props.EncounteredTimesOfYear |= WorldClock.SeasonCurrent; Plants.Examine(Props, examine); }
public override void PushSelectedObjectToViewer() { //turn this into a string builder Color plantColor = Colors.ColorFromString(mSelectedObject.CommonName, 100); List <string> detailText = new List <string>(); mExamineInfo.Clear(); Skill examineSkill = null; GenericWorldItem dopplegangerProps = null; if (Skills.Get.SkillByName("Gathering", out examineSkill)) { bool showDetails = false; Plants.Examine(mSelectedObject, mExamineInfo); detailText.Add("Viewing season " + WorldClock.TimeOfYearToString(SelectedSeasonality)); if (Flags.Check((uint)mSelectedObject.EncounteredTimesOfYear, (uint)SelectedSeasonality, Flags.CheckType.MatchAny) || examineSkill.State.NormalizedUsageLevel > Plants.MinimumGatheringSkillToRevealBasicProps) { showDetails = true; dopplegangerProps = mPlantDoppleganger; dopplegangerProps.Subcategory = mSelectedObject.Name; } else { detailText.Add("(You don't know what this plant looks like during this time of year.)"); } detailText.Add("_"); for (int i = 0; i < mExamineInfo.Count; i++) { if (examineSkill.State.NormalizedUsageLevel > mExamineInfo[i].RequiredSkillUsageLevel) { detailText.Add(mExamineInfo[i].StaticExamineMessage); } else { detailText.Add(mExamineInfo[i].ExamineMessageOnFail); } } string finalDetailText = detailText.JoinToString("\n"); GUIDetailsPage.Get.DisplayDetail( this, mSelectedObject.CommonName, finalDetailText, "PlantIcon", Mats.Get.IconsAtlas, plantColor, Color.white, dopplegangerProps); if (showDetails) { GUIDetailsPage.Get.DisplayDopplegangerButton("Next Season", "OnClickNextSeason", gameObject); } } }
public override void PopulateExamineList(List <WIExamineInfo> examine) { if (!HasPlantProps) { if (!Plants.Get.PlantProps(State.PlantName, ref Props)) { Debug.LogError("Couldn't get plant props " + State.PlantName); return; } } Props.Revealed = true; Props.NumTimesEncountered++; Props.EncounteredTimesOfYear |= WorldClock.SeasonCurrent; Plants.Examine(Props, examine); }