private void Start() { plantTileManager = gameObject.GetComponent <GridManager>().plantTileManager; groundTileFromName = gameData.GetComponent <LoadGameData>().groundTileFromName; terrainFromName = gameData.GetComponent <LoadGameData>().terrainFromName; allTilePositions = gameObject.GetComponent <GridManager>().allTilePositions; GetGroundTiles(); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }