public WeedElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2) { Name = "a weed elemental"; Body = 780; Hue = 0x7D1; BaseSoundID = 442; SetStr(126, 155); SetDex(66, 85); SetInt(71, 92); SetHits(76, 93); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; VirtualArmor = 34; PackReg(30); switch (Utility.RandomMinMax(0, 5)) { case 0: Item weed1 = new PlantHerbalism_Leaf(); weed1.Amount = Utility.RandomMinMax(1, 3); PackItem(weed1); break; case 1: Item weed2 = new PlantHerbalism_Flower(); weed2.Amount = Utility.RandomMinMax(1, 3); PackItem(weed2); break; case 2: Item weed3 = new PlantHerbalism_Mushroom(); weed3.Amount = Utility.RandomMinMax(1, 3); PackItem(weed3); break; case 3: Item weed4 = new PlantHerbalism_Lilly(); weed4.Amount = Utility.RandomMinMax(1, 3); PackItem(weed4); break; case 4: Item weed5 = new PlantHerbalism_Cactus(); weed5.Amount = Utility.RandomMinMax(1, 3); PackItem(weed5); break; case 5: Item weed6 = new PlantHerbalism_Grass(); weed6.Amount = Utility.RandomMinMax(1, 3); PackItem(weed6); break; } PackItem(new FertileDirt(Utility.RandomMinMax(1, 4))); if (Utility.Random(100) > 60) { int seed_to_give = Utility.Random(100); if (seed_to_give > 90) { PlantType type; switch (Utility.Random(17)) { case 0: type = PlantType.CampionFlowers; break; case 1: type = PlantType.Poppies; break; case 2: type = PlantType.Snowdrops; break; case 3: type = PlantType.Bulrushes; break; case 4: type = PlantType.Lilies; break; case 5: type = PlantType.PampasGrass; break; case 6: type = PlantType.Rushes; break; case 7: type = PlantType.ElephantEarPlant; break; case 8: type = PlantType.Fern; break; case 9: type = PlantType.PonytailPalm; break; case 10: type = PlantType.SmallPalm; break; case 11: type = PlantType.CenturyPlant; break; case 12: type = PlantType.WaterPlant; break; case 13: type = PlantType.SnakePlant; break; case 14: type = PlantType.PricklyPearCactus; break; case 15: type = PlantType.BarrelCactus; break; default: type = PlantType.TribarrelCactus; break; } PlantHue hue; switch (Utility.Random(4)) { case 0: hue = PlantHue.Pink; break; case 1: hue = PlantHue.Magenta; break; case 2: hue = PlantHue.FireRed; break; default: hue = PlantHue.Aqua; break; } PackItem(new Seed(type, hue, false)); } else if (seed_to_give > 70) { PackItem(Engines.Plants.Seed.RandomPeculiarSeed(Utility.RandomMinMax(1, 4))); } else if (seed_to_give > 40) { PackItem(Engines.Plants.Seed.RandomBonsaiSeed()); } else { PackItem(new Engines.Plants.Seed()); } } }
public ForestDemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("daemon"); switch (Utility.RandomMinMax(0, 4)) { case 0: Title = "the forest demon"; break; case 1: Title = "the demon of the woods"; break; case 2: Title = "of demonic woodlands"; break; case 3: Title = "of demonic forests"; break; case 4: Title = "the woodland demon"; break; } Body = 9; BaseSoundID = 357; Hue = 0xB97; SetStr(476, 505); SetDex(76, 95); SetInt(301, 325); SetHits(286, 303); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.MagicResist, 85.1, 95.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 15000; Karma = -15000; VirtualArmor = 58; ControlSlots = Core.SE ? 4 : 5; PackItem(new Log(10)); switch (Utility.RandomMinMax(0, 5)) { case 0: Item weed1 = new PlantHerbalism_Leaf(); weed1.Amount = Utility.RandomMinMax(1, 3); PackItem(weed1); break; case 1: Item weed2 = new PlantHerbalism_Flower(); weed2.Amount = Utility.RandomMinMax(1, 3); PackItem(weed2); break; case 2: Item weed3 = new PlantHerbalism_Mushroom(); weed3.Amount = Utility.RandomMinMax(1, 3); PackItem(weed3); break; case 3: Item weed4 = new PlantHerbalism_Lilly(); weed4.Amount = Utility.RandomMinMax(1, 3); PackItem(weed4); break; case 4: Item weed5 = new PlantHerbalism_Cactus(); weed5.Amount = Utility.RandomMinMax(1, 3); PackItem(weed5); break; case 5: Item weed6 = new PlantHerbalism_Grass(); weed6.Amount = Utility.RandomMinMax(1, 3); PackItem(weed6); break; } if (Utility.Random(100) > 60) { int seed_to_give = Utility.Random(100); if (seed_to_give > 90) { Seed reward; PlantType type; switch (Utility.Random(17)) { case 0: type = PlantType.CampionFlowers; break; case 1: type = PlantType.Poppies; break; case 2: type = PlantType.Snowdrops; break; case 3: type = PlantType.Bulrushes; break; case 4: type = PlantType.Lilies; break; case 5: type = PlantType.PampasGrass; break; case 6: type = PlantType.Rushes; break; case 7: type = PlantType.ElephantEarPlant; break; case 8: type = PlantType.Fern; break; case 9: type = PlantType.PonytailPalm; break; case 10: type = PlantType.SmallPalm; break; case 11: type = PlantType.CenturyPlant; break; case 12: type = PlantType.WaterPlant; break; case 13: type = PlantType.SnakePlant; break; case 14: type = PlantType.PricklyPearCactus; break; case 15: type = PlantType.BarrelCactus; break; default: type = PlantType.TribarrelCactus; break; } PlantHue hue; switch (Utility.Random(4)) { case 0: hue = PlantHue.Pink; break; case 1: hue = PlantHue.Magenta; break; case 2: hue = PlantHue.FireRed; break; default: hue = PlantHue.Aqua; break; } PackItem(new Seed(type, hue, false)); } else if (seed_to_give > 70) { PackItem(Engines.Plants.Seed.RandomPeculiarSeed(Utility.RandomMinMax(1, 4))); } else if (seed_to_give > 40) { PackItem(Engines.Plants.Seed.RandomBonsaiSeed()); } else { PackItem(new Engines.Plants.Seed()); } } }