void LandOnPlanet(Transform planet) { Debug.Log("Rocket landed on " + planet.name); transform.SetParent(planet, worldPositionStays: true); transform.SetPositionAndRotation(planet.position, Quaternion.identity); parentPlanet = planet.GetComponent <Planetoid>(); parentPlanet.UpdateColors(myColor); parentPlanet.mySparks.Play(); parentPlanet.myOutline.enabled = true; // attractableBodies.Remove(parentPlanet); parentPlanet.GetComponent <Collider2D>().enabled = false; TogglePhysics(false); }