public void Load_CurrentPlanetarySystem() { if (CurrentPlanetarySystem != null) { PlanetarySystemController.SetPlanetarySystem(new PlanetarySystem(DataController.LoadData <PlanetarySystemData>(CurrentPlanetarySystem.Id, DataFileType.PlanetarySystems))); } }
public void Visit() { CreatePlanets(); GalaxyController.RemoveVisistable(this); //Remove this from visitable things. PlanetarySystemController.SetPlanetarySystem(this); //Set the current planetary system. GameUIController.CreatePlanetarySystemScreen(); //Create the UI. }