public void AdvanceState(int winnerTeamID) { previousState = state; if (winnerTeamID == Match.TEAM_1_ID) { state++; } else if (winnerTeamID == Match.TEAM_2_ID) { state--; } else { Debug.LogError("PlanetLogic AdvanceState() winnerTeamID is not 1 or 2"); } transitionAction.Invoke(previousState, state); if (FinalStateReached()) { // End game //GameManager.Instance.EndMatch(winnerTeamID); Debug.Log("Game has ENDED!"); } }
// Start is called before the first frame update void Start() { planetState = PlanetState.Orbiting; navMeshAgent = this.gameObject.GetComponent <NavMeshAgent>(); navMeshAgent.destination = home.transform.position; }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo planet) { if (newState == PlanetState.Opened) { UpdateIcon(); } }
public void Initialize(int index) { pTransform = this.transform; animator = GetComponentInChildren <Animator>(); //Search for the corresponding planet in the save file, based on the name PlanetState ps = GameState.CurrentState.planetStates.Find(x => x.planetName.Equals(data.planetName)); if (ps != null) { this.state = ps; if (state.unlocked) { GetHapinessPointsAfterBeingAway(); this.gameObject.SetActive(true); } else { this.gameObject.SetActive(false); } } else { Debug.LogErrorFormat("Planet {0} not found in the save file", data.planetName); } }
public PlanetState[] GetPlanetsStates() { var states = new PlanetState[_planets.Count]; for (int i = 0; i < states.Length; i++) { var state = new PlanetState(); var orbitWalker = _planets[i].OrbitWalkerProvider.GetOrbitWalker(); state.AngularSpeed = orbitWalker.AngularSpeed; state.CurAngle = orbitWalker.CurAngle; state.OrbitRadius = orbitWalker.OrbitRadius; state.Rotation = orbitWalker.Transform.localRotation.eulerAngles; state.IsPlayer = _planets[i].Id == _playerPlanetId; var health = _planets[i].HealthProvider.GetHealth(); state.MaxHealth = health.MaxHp; state.CurHealth = health.CurHp; var cannon = _planets[i].CannonProvider.GetCannon(); state.RocketType = cannon.RocketType; states[i] = state; } return(states); }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo planet) { if (newState == PlanetState.Opened) { MakeAvailableModuleForPlanet(planet.Data.Id); } }
private void OnPlanetState(PlanetState oldState, PlanetState newState, PlanetInfo planet) { if (newState == PlanetState.Opened) { UpdateViews(); } }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo planet) { if (newState == PlanetState.Opened) { UpdateLevelProgressesSprites(); } }
// Use this for initialization void Start() { if (this.gameObject.tag == "Earth") { planetState = PlanetState.colonized; int_NumberOfHumans = int_StartingHumans; GameManager.SharedInstance.HumanCount += int_StartingHumans; } else { planetState = PlanetState.empty; int_NumberOfHumans = 0; } float_RotationSpeed = Random.Range(1f, 2.75f); int_RotationDirection = Random.Range(0, 2); if (int_RotationDirection == 0) { int_RotationDirection = -1; } else { int_RotationDirection = 1; } float_RotationSpeed *= int_RotationDirection; }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo info) { if (newState == PlanetState.Opened && info.Id > PlanetConst.EARTH_ID) { UpdateIcon(); } }
private void GeneratePlanets(bool isLoadRequest = false, GameState gameState = null) { for (int i = 0; i < totalPlanets; i++) { GameObject planet = Instantiate(gameConfig.planetPrefab); planet.name = "Planet " + i; PlanetState planetState; if (isLoadRequest) { planetState = gameState.planetsStates[i]; } else { RocketType rocketType = ComputationalFunctions.getRandomRocketType(); int matIndex = randomMaterialsOrder[i]; Color col = i > 0 ? gameConfig.enemyColor : gameConfig.playerColor; Vector3 pos = ComputationalFunctions.getRandomPositionOnOrbit(randomOrbitsOrder[i], totalPlanets, gameConfig.distanceBetweenOrbits); float HP = gameConfig.planetMaxHP; float RT = GetRocketReloadCooldown(rocketType); planetState = new PlanetState(rocketType, matIndex, col, pos, HP, RT); } planet.GetComponent <PlanetManager>().Initialize(planetState); planets.Add(planet); } }
public void SetState(PlanetState newState, bool init = false) { if (newState != planetState || init) { switch (newState) { case PlanetState.Colonized: { seq.Complete(false); planetCollider.enabled = true; break; } case PlanetState.Desert: { planetCollider.enabled = true; break; } case PlanetState.Destroyed: { planetCollider.enabled = false; PlanetDestroyed(); break; } } spRenderer.color = GetColourForState(newState); planetState = newState; } }
private void HandlePlanetStateChange(PlanetState value) { Debug.Log("planet state changed from: " + CurrentPlanetState + " to: " + value); switch (value) { case PlanetState.NONE: { infoText.text = ""; planetNameText.text = ""; break; } case PlanetState.FOUND: { Debug.Log("Found planet: " + currentPlanet.name); planetNameText.text = currentPlanet.name; infoText.text = "Du hast einen Planeten gefunden.\nFinde eine geeignete Fläche um den Planeten zu sehen."; break; } case PlanetState.PLACEABLE: { planetNameText.text = currentPlanet.name; infoText.text = "Du hast einen Planeten und eine geeignete Fläche gefunden.\nDrücke jetzt bitte den Button um den Planeten zu besuchen."; break; } case PlanetState.PLACED: { planetNameText.text = currentPlanet.name; infoText.text = currentPlanet.information; break; } } planetState = value; }
private void DoReadPlanetStateUpdate() { int LPlanet = FReader.ReadInt32(); PlanetState LPlanetState = (PlanetState)FReader.ReadInt32(); PlanetByUID(LPlanet).UpdateState(LPlanetState); }
void OnMouseDown() { if(GameManager.SharedInstance.currentLaunchMode == GameManager.LaunchMode.HumanMode) { if(planetState == PlanetState.colonized) { if(int_NumberOfHumans > 0) { if(int_NumberOfHumans == 5) { Destroy(this.gameObject.transform.GetChild(1).gameObject); GameManager.SharedInstance.PlanetCount -= 1; planetState = PlanetState.empty; } this.gameObject.GetComponentInChildren<SpaceStation>().Launch(); } } } else if(GameManager.SharedInstance.currentLaunchMode == GameManager.LaunchMode.MissileMode) { this.gameObject.GetComponentInChildren<SpaceStation>().Launch(); } }
// Use this for initialization void Start() { if(this.gameObject.tag == "Earth") { planetState = PlanetState.colonized; int_NumberOfHumans = int_StartingHumans; GameManager.SharedInstance.HumanCount += int_StartingHumans; } else { planetState = PlanetState.empty; int_NumberOfHumans = 0; } float_RotationSpeed = Random.Range(1f, 2.75f); int_RotationDirection = Random.Range(0,2); if(int_RotationDirection == 0) { int_RotationDirection = -1; } else { int_RotationDirection = 1; } float_RotationSpeed *= int_RotationDirection; }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo planet) { if (newState == PlanetState.Opened) { ChangeCurrentPlanet(planet.Id); ResetAfterOpenedPlanet(); } }
void AdvanceAction(PlanetState previousState, PlanetState currentState) { // Get planet objects previousPlanet = planetMap[previousState]; curentPlanet = planetMap[currentState]; switchTween.Execute(previousPlanet, curentPlanet); }
private void Awake() { _turnCount = -1; _opponent = GetComponent <Opponent>(); _selectedCard = new Queue <Queue <Card> >(); _targets = new Queue <Targetable>(); _planetState = new PlanetState(); Random.InitState(0); }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo planet) { if (newState == PlanetState.Opened) { UpdateGeneratorIcon(); UpdateManagerIcon(); UpdateProfitValues(); } }
/// <summary> /// Have a planet attack by moving to the given location /// </summary> /// <param name="curve"></param> /// <param name="deltaTime"></param> /// <param name="location"></param> public void AttackLocation(AnimationCurve curve, float deltaTime, Vector3 location) { Debug.Log("Attacking Location: " + location); navMeshAgent.isStopped = false; navMeshAgent.SetDestination(location); planetState = PlanetState.Attacking; }
private void UpdateScore(int price) { var score = state.Score + price; state = state.SetScore(score); state = UpdateProgression(state); CheckAndSaveHighScore(); UpdateView(); }
public void Explode() { if (IsAlive) { State = PlanetState.Exploding; // ToDo } }
public void SetState(PlanetState newState) { PlanetState oldState = State; State = newState; if (oldState != State) { GameEvents.OnPlanetStateChanged(oldState, newState, this); } }
public void Leave() { if (IsAlive) { State = PlanetState.Leaving; // ToDo } }
void planetHit() { gameObject.GetComponent <SpriteRenderer>().color = Color.red; pState = PlanetState.hitState; /*if (1 == 0) * { * gameObject.GetComponent<SpriteRenderer>().color = Color.white; * }*/ }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo planetInfo) { UpdatePlanetView(); UpdatePlanetNameText(); if (planetInfo.Id == planetId) { UpdateOpenedClosedContent(); } }
// Обновление состояния планеты, видимое всем игрокам для БЧТ public void UpdateState(PlanetState AState) { // Обновим параметры State = AState; // Обновим состояние скрипта FScript.UpdateState(); SetActive(AState != PlanetState.Inactive); FScript.UpdateMinimap(true, false, false); }
public void Initialize(PlanetState planetState) { this.transform.position = planetState.pos; this.planetMatIndex = planetState.matIndex; this.rocketType = planetState.rocketType; this.controllerColor = planetState.contrCol; this.currentHP = planetState.curHP; this.currentReloadCooldown = planetState.curRT; updatePlanetValues(); }
private void OnPlanetStateChanged(PlanetState oldState, PlanetState newState, PlanetInfo planet) { if (IsLoaded) { if (newState == PlanetState.Opened && planet.Id != PlanetConst.EARTH_ID) { planetStartTime = Services.TimeService.UnixTimeInt; offerState = SpecialOfferState.NotStarted; } } }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } }
public GameController( IGameView view, IProgressionManager progressionManager, ISaveScore scoreSaver, PlanetState state) { this.view = view; this.state = state; this.progressionManager = progressionManager; this.scoreSaver = scoreSaver; }