// Use this for initialization
 void Start() {
     planetRotationControls = GameObject.Find("Planet").GetComponent<PlanetRotationControls>();
     hittingRaycast = false;
     canSelect = true;
     doOnce = true;
     cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
     planet = GameObject.FindGameObjectWithTag("Planet").transform;
 }
예제 #2
0
 private void Start()
 {
     townHallInRange        = false;
     planetRotationControls = GameObject.Find("Planet").GetComponent <PlanetRotationControls>();
     townHalls            = new List <GameObject>();
     hitPlanet            = false;
     isUsingButton        = false;
     canPlaceTheObject    = false;
     canInstantiateObject = false;
     gameManager          = FindObjectOfType <GameManager>();
     stats  = gameManager.GetComponent <Stats>();
     doOnce = true;
     objectsInrangeChecker = gameManager.GetComponent <ObjectsInRangeChecker>();
 }