// Use this for initialization void Start() { planetRotationControls = GameObject.Find("Planet").GetComponent<PlanetRotationControls>(); hittingRaycast = false; canSelect = true; doOnce = true; cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>(); planet = GameObject.FindGameObjectWithTag("Planet").transform; }
private void Start() { townHallInRange = false; planetRotationControls = GameObject.Find("Planet").GetComponent <PlanetRotationControls>(); townHalls = new List <GameObject>(); hitPlanet = false; isUsingButton = false; canPlaceTheObject = false; canInstantiateObject = false; gameManager = FindObjectOfType <GameManager>(); stats = gameManager.GetComponent <Stats>(); doOnce = true; objectsInrangeChecker = gameManager.GetComponent <ObjectsInRangeChecker>(); }