public void CreatePool(int num) { for (int i = 0; i < num; i++) { Planet planet = planetGenerator.GeneratePlanet(); planetPool.Add(planet); } }
public override void OnInspectorGUI() { using (var check = new EditorGUI.ChangeCheckScope()) { base.OnInspectorGUI(); if (check.changed) { planet.GeneratePlanet(); } } if (GUILayout.Button("Generate Planet")) { planet.GeneratePlanet(); } DrawSettingsEditor(planet.shapeSettings, planet.OnShapeSettingsUpdated, ref planet.shapeSettingsFoldOut, ref shapeEditor); DrawSettingsEditor(planet.colorSettings, planet.OnColorSettingsUpdated, ref planet.colorSettingsFoldOut, ref colorEditor); }
private void btnOk_Click(object sender, EventArgs e) { if (_animator != null) { if (_generator.ALL_RANDOM_SEED == -1) { if (MessageBox.Show("The RANDOM_SEED property is set to -1. This will produce a different landscape for every frame. Continue?", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Information) == DialogResult.No) { return; } } _animator.AnimateTest(txtOutputName.Text); return; } int lastSeed = _generator.GeneratePlanet(txtOutputName.Text); MessageBox.Show("Finished generating.\nSeed used: " + lastSeed, "Done", MessageBoxButtons.OK, MessageBoxIcon.Information); lblLastSeed.Text = "Last seed: " + lastSeed; }
// ------------------------ // Generate planet public PlanetData GeneratePlanetData(string name, float planetSize, bool hasAtmosphere = false, float terrainMeshHeightMultiplier = 1, float noiseScale = 10) { return(PlanetGenerator.GeneratePlanet(name, planetSize, material, meshHeightCurve, regions, gradient, terrainMeshHeightMultiplier, noiseScale, noiseTaulu, octaves, noiseResolution, hasAtmosphere)); }
private void Awake() { instance = this; planet = planetGenerator.GeneratePlanet(); envController.CreateIncrementHexData(planet.GetHexCount()); }