public void RemovePlanetExposer(PlanetExposerScript planet) { activePlanets--; planet.id = -1; if (planetExposers.Contains(planet) && planet) { planetExposers.Remove(planet); } }
private int AddPlanetInDirectory(PlanetExposerScript planet) { var id = -1; if (debug) { Debug.Log("[ColliderDirectoryScript] Add one planet to directory"); } if (_planetsDirectory.ContainsValue(planet)) { return(id); } _planetsDirectory.Add(planet.planetGravityField, planet); id = activePlanets - 1; if (debug) { Debug.LogFormat("[ColliderDirectoryScript] Directory key : {0} and value : {1}", planet.planetGravityField, planet); } return(id); }
public void AddPlanetExposer(PlanetExposerScript planet, out int id) { if (planetExposers == null) { planetExposers = new List <PlanetExposerScript>(); } if (!planetExposers.Contains(planet) && planet) { planetExposers.Add(planet); } activePlanets++; id = AddPlanetInDirectory(planet); planet.planetsPhotonView = planetsPhotonView; if (debug) { Debug.Log(id >= 0 ? "[ColliderDirectoryScript] Successful added planet to directory" : "[ColliderDirectoryScript] Failed to add planet in directory"); } }
//Planet data public static void RegisterPlanet(PlanetExposerScript planet) { if (instance != null && instance.dataVaultPlanet != null) { var id = UnityEngine.Random.Range(0, 23); var randTimeEnter = UnityEngine.Random.Range(10f, 30f); var randTimeExit = UnityEngine.Random.Range(20f, 50f); var randChestNumber = UnityEngine.Random.Range(1, 5); var randTimeChest = UnityEngine.Random.Range(15f, 40f); //int numberOfPlayer = UnityEngine.Random.Range(0, 2); int numberOfPlayer = 1; float timeOnPlanet = randTimeExit - randTimeEnter; if (numberOfPlayer == 0) { randTimeChest = 0; randTimeEnter = 0; randTimeExit = 0; timeOnPlanet = 0; } instance.dataVaultPlanet.AddidPlanet(id, randChestNumber, numberOfPlayer, randTimeEnter, randTimeExit, randTimeChest, timeOnPlanet); } }