public void AddPlanetEvent(string jsonString, int eventNum, int numEvents) { // if this is the first event, initialise the planetEvents array if (planetEvents == null) { planetEvents = new PlanetEvent[numEvents]; } // generate a PlanetEvent and its EventCriteria and effects based on this JsonData jsonEvent = JsonMapper.ToObject(jsonString); PlanetEvent newEvent = new PlanetEvent(); newEvent.name = jsonEvent["name"].ToString(); newEvent.description = jsonEvent["description"].ToString(); if (JsonImport.JsonDataContainsKey(jsonEvent, "interval")) { newEvent.interval = Convert.ToInt32(jsonEvent["interval"].ToString()); } else { newEvent.interval = 0; } // generate EventCriteria objects newEvent.criteria = new EventCriteria[jsonEvent["criteria"].Count]; for (int i = 0; i < jsonEvent["criteria"].Count; i++) { newEvent.criteria[i] = GenerateEventCriteria(jsonEvent["criteria"][i]); } // generate variable effects newEvent.variableEffects = new VariableEffect[jsonEvent["variableEffects"].Count]; for (int i = 0; i < jsonEvent["variableEffects"].Count; i++) { newEvent.variableEffects[i] = GenerateVariableEffect(jsonEvent["variableEffects"][i]); } planetEvents[eventNum] = newEvent; }
public void AddPlanetEvent(string jsonString, int eventNum, int numEvents) { // if this is the first event, initialise the planetEvents array if (planetEvents == null) { planetEvents = new PlanetEvent[numEvents]; } // generate a PlanetEvent and its EventCriteria and effects based on this JsonData jsonEvent = JsonMapper.ToObject(jsonString); PlanetEvent newEvent = new PlanetEvent(); newEvent.name = jsonEvent["name"].ToString(); newEvent.description = jsonEvent["description"].ToString(); if (JsonImport.JsonDataContainsKey(jsonEvent, "interval")) { newEvent.interval = Convert.ToInt32(jsonEvent["interval"].ToString()); } else { newEvent.interval = 0; } // generate EventCriteria objects newEvent.criteria = new EventCriteria[jsonEvent["criteria"].Count]; for (int i = 0; i < jsonEvent["criteria"].Count; i++) { newEvent.criteria[i] = GenerateEventCriteria(jsonEvent["criteria"][i]); } // generate variable effects newEvent.variableEffects = new VariableEffect[jsonEvent["variableEffects"].Count]; for (int i = 0; i < jsonEvent["variableEffects"].Count; i++) { newEvent.variableEffects[i] = GenerateVariableEffect(jsonEvent["variableEffects"][i]); } planetEvents[eventNum] = newEvent; }