void onExitExclusionZone(GameObject obj) { PlanetEffect effect = obj.GetComponent <PlanetEffect>(); if (effect) { effect.effectActive = true; effect.GetComponent <Rigidbody>().useGravity = false; } }
private void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) { MTK_Interactable interactable = other.attachedRigidbody.GetComponent <MTK_Interactable>(); if (interactable && interactable.isGrabbable && !interactable.isDistanceGrabbed) { UpdateTPZone(interactable.GetComponent <IcoPlanet>(), true); if (!other.attachedRigidbody.gameObject.GetComponent <PlanetEffect>()) { if (!other.GetComponentInParent <IcoSegment>()) { PlanetEffect eff = other.attachedRigidbody.gameObject.AddComponent <PlanetEffect>(); if (eff) { eff.maxSpeed = m_maxSpeed; eff.accelerationForce = m_accelerationForce; eff.impactForce = impactForce; eff.sunRigidbody = m_rb; m_planetEffectsList.Add(eff); eff.explosionEffect = m_explosionEffect; UpdateState(m_planetEffectsList.Count); if (m_exclusionPlatform.m_objectsInTrigger.Contains(eff.gameObject)) { eff.effectActive = false; eff.GetComponent <Rigidbody>().useGravity = true; } } } } } } }