public static IMovingPlanet Create()
    {
        var planetPrefab = GameObject.Instantiate(Resources.Load("Prefabs/Planet")) as GameObject;
        //var planetPrefab = UnityEditor.PrefabUtility.InstantiatePrefab(Resources.Load("Prefabs/Planet")) as GameObject;
        var planet = planetPrefab.GetComponent <Planet>();

        planet.PlanetName  = PlanetNameChecker.Check("Planet");
        planet.SunDistance = 220f;
        planet.Size        = 1f;
        planet.Material    = "Blue";
        PlanetData.AddPlanet(planet);
        return(planet);
    }