private IEnumerator rematerialize() { isInvulnerable = true; yield return(new WaitForSeconds(1f)); particlesOnMaterialize.GetComponent <ParticleSystem> ().Play(); yield return(new WaitForSeconds(0.2f)); float timer = 0f; float timeToDissolve = 1f; while (timer < timeToDissolve) { timer += Time.deltaTime; float ratio = timer / timeToDissolve; GetComponent <Dissolve>().setDisolution(ratio); yield return(null); } isDematerialized = false; isInvulnerable = false; bpAnimator.gameObject.layer = LayerMask.NameToLayer("Player"); GameManager.inputController.enableInputController(); if (GameManager.playerSpaceBody.getClosestPlanet() != null) { if (GameManager.playerSpaceBody.getClosestPlanet().isPlanetCorrupted()) { PlanetCorrupted pc = (PlanetCorrupted)GameManager.playerSpaceBody.getClosestPlanet(); if (pc.getPlanetEventsManager() != null) { pc.getPlanetEventsManager().playerRespawned(); } } } }
public void ChargeJump() { Planet planet = body.getClosestPlanet(); if (planet != null) { if (planet.isPlanetCorrupted()) { PlanetCorrupted pc = (PlanetCorrupted)planet; if (pc.getPlanetEventsManager() != null) { pc.getPlanetEventsManager().chargeSpaceJumping(); } } } GUIManager.deactivatePlayingGUI(); bpAnimator.SetBool("isChargingSpaceJumping", true); isChargingSpaceJump = true; GameManager.mainCamera.GetComponent <CameraFollowingPlayer> ().setObjectiveZCameraOnSpaceJump(); ParticleSystem particles = particleSystemJumpCharge.GetComponent <ParticleSystem> (); particles.Play(); StopMove(); ShowArrow(); }
private void onDieCallEvent() { if (body.getClosestPlanet() != null) { if (body.getClosestPlanet().GetComponent <Planet>().isPlanetCorrupted()) { PlanetCorrupted pc = body.getClosestPlanet().GetComponent <PlanetCorrupted>(); if (pc.getPlanetEventsManager() != null) { pc.getPlanetEventsManager().playerDies(); } } } }
public static void restartGame() { Planet planet = playerSpaceBody.getClosestPlanet(); if (planet != null && planet.isPlanetCorrupted()) { PlanetCorrupted planetCorrupted = (PlanetCorrupted)planet; if (planetCorrupted.getPlanetEventsManager() != null) { planetCorrupted.getPlanetEventsManager().onFadeOutAfterDeath(); } } rebuildGameFromGameState(); isGameEnded = false; //GUIManager.activatePlayingGUIWithFadeIn(); GUIManager.fadeOutChangeMenuFadeIn(Menu.None); }