/// <summary> /// Rozpoczyna symulacje /// </summary> public static void Start() { Game.SetState(GameState.Simulation); PlanetColliders.Enable(true); PlanetForce.PushPlanets(); MenuSwitcher.Switch(MenuState.Simulation); }
/// <summary> /// Zatrzymuje symulacje /// </summary> public static void Stop() { PlanetPositioner.ResetPlanetsPosition(); PlanetForce.StopPlanets(); Game.SetState(GameState.Creative); PlanetColliders.Enable(false); MenuSwitcher.Switch(MenuState.Free); }
// Use this for initialization void Start() { LoadSun(); PlanetColliders.Enable(false); Game.SetState(GameState.Creative); //Odpalanie menu na starcie MenuSwitcher.Switch(MenuState.Free); }