//------------------------------------------------------------------------------------- /// <summary> /// </summary> //------------------------------------------------------------------------------------- private void Planet3DDisplay_MouseUp(object sender, MouseButtonEventArgs e) { _dragging = false; Planet3DDisaply.ReleaseMouseCapture(); }
//------------------------------------------------------------------------------------- /// <summary> /// </summary> //------------------------------------------------------------------------------------- private void Planet3DDisplay_MouseDown(object sender, MouseButtonEventArgs e) { Planet3DDisaply.CaptureMouse(); _dragging = true; _lastSpot = Mouse.GetPosition(sender as IInputElement); }