internal static bool RoomTypeMatches(Placement_Type placementType, Room.Room_Type roomType) { switch (placementType) { case Placement_Type.None: { return(false); } case Placement_Type.Weapon: { return(roomType == Room.Room_Type.Weapon); } case Placement_Type.Storage: { return(roomType == Room.Room_Type.Material_Storage); } case Placement_Type.Generator: { return(roomType == Room.Room_Type.Power_Generation); } case Placement_Type.Battery: { return(roomType == Room.Room_Type.Power_Storage); } default: { throw new NotImplementedException("Unknown placement type"); } } }
private void ShipBuildButton_Click(object sender, EventArgs e) { BuildStateShipUI componentCanvas = new BuildStateShipUI(_content); _activeCanvas = componentCanvas; _placementType = Placement_Type.None; _temporaryRoom = null; _temporaryComponent = null; _drawTemporaryComponent = false; _tabState = Tab_State.Ship; roomState = Room_State.None; SetActiveButton(ControlConstants.BUILDMODE_SHIP.Text); }
private void RoomButton_Click(object sender, EventArgs e) { BuildStateRoomsUI componentCanvas = new BuildStateRoomsUI(_content); componentCanvas.InitializeButton(DeleteRoomButton_Click, ControlConstants.DELETE_ROOM.Text); componentCanvas.InitializeButton(CreateRoomButton_Click, ControlConstants.CREATE_ROOM.Text); _activeCanvas = componentCanvas; _placementType = Placement_Type.None; _temporaryRoom = null; _temporaryComponent = null; _drawTemporaryComponent = false; _tabState = Tab_State.Room; roomState = Room_State.None; SetActiveButton(ControlConstants.BUILDMODE_ROOM.Text); }
internal static int GetBaseValue(Placement_Type type) { switch (type) { case Placement_Type.Weapon: case Placement_Type.PlacingWeapon: return(new WeaponComponent(0, 0, Color.White).getValue()); case Placement_Type.Storage: case Placement_Type.PlacingStorage: return(new MaterialStorageComponent(0, 0, Color.White).getValue()); case Placement_Type.Generator: case Placement_Type.PlacingGenerator: return(new PowerGenerationComponent(0, 0, Color.White).getValue()); case Placement_Type.Battery: case Placement_Type.PlacingBattery: return(new PowerStorageComponent(0, 0, Color.White).getValue()); } return(0); }
private void PlaceBatteryButton_Click(object sender, EventArgs e) { _placementType = Placement_Type.Battery; }
private void PlaceGeneratorButton_Click(object sender, EventArgs e) { _placementType = Placement_Type.Generator; }
private void PlaceStorageButton_Click(object sender, EventArgs e) { _placementType = Placement_Type.Storage; }
private void PlaceWeaponButton_Click(object sender, EventArgs e) { _placementType = Placement_Type.Weapon; }
private void DeleteComponentButton_Click(object sender, EventArgs e) { _placementType = Placement_Type.DeleteComponent; }