public bool IsPlacementCellsFree(int count) { List <short> fighterCells = Fighters.ConvertAll <short>(x => (short)x.CellId); return(PlacementCells.Count(x => !fighterCells.Contains(x)) >= count); }
public bool IsFull() => Fight.State == FightState.Placement && (m_fighters.Count > PlacementCells.Count() || m_fighters.Count >= 8);