예제 #1
0
 public GridObject(GridXZ <GridObject> grid, int x, int y)
 {
     this.grid    = grid;
     this.x       = x;
     this.y       = y;
     placedObject = null;
 }
예제 #2
0
    public static PlacedObject_Done Create(Vector3 worldPosition, Vector2Int origin, PlacedObjectTypeSO.Dir dir, PlacedObjectTypeSO placedObjectTypeSO)
    {
        Transform placedObjectTransform = Instantiate(placedObjectTypeSO.prefab, worldPosition, Quaternion.Euler(0, placedObjectTypeSO.GetRotationAngle(dir), 0));

        PlacedObject_Done placedObject = placedObjectTransform.GetComponent <PlacedObject_Done>();

        placedObject.Setup(placedObjectTypeSO, origin, dir);

        return(placedObject);
    }
예제 #3
0
    private void Update()
    {
        // 当点击的地板有建筑时,应该抬起重放
        if (Input.GetMouseButtonDown(0) && placedObjectTypeSO == null)
        {
            Vector3 mousePosition = Mouse3D.GetMouseWorldPosition();
            if (grid.GetGridObject(mousePosition) != null)
            {
                // Valid Grid Position
                PlacedObject_Done placedObject = grid.GetGridObject(mousePosition).GetPlacedObject();
                if (placedObject != null)
                {
                    // Demolish
                    placedObject.DestroySelf();

                    List <Vector2Int> gridPositionList = placedObject.GetGridPositionList();
                    foreach (Vector2Int gridPosition in gridPositionList)
                    {
                        grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
                    }

                    placedObjectTypeSO = placedObject.PlacedObjectTypeSO;
                    RefreshSelectedObjectType();
                    return;
                }
            }
        }

        if (Input.GetMouseButtonDown(0) && placedObjectTypeSO != null)
        {
            Vector3 mousePosition = Mouse3D.GetMouseWorldPosition();
            grid.GetXZ(mousePosition, out int x, out int z);

            Vector2Int placedObjectOrigin = new Vector2Int(x, z);
            placedObjectOrigin = grid.ValidateGridPosition(placedObjectOrigin);

            // Test Can Build
            List <Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(placedObjectOrigin, dir);
            bool canBuild = true;
            foreach (Vector2Int gridPosition in gridPositionList)
            {
                if (!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
                {
                    canBuild = false;
                    break;
                }
            }

            if (canBuild)
            {
                Vector2Int rotationOffset            = placedObjectTypeSO.GetRotationOffset(dir);
                Vector3    placedObjectWorldPosition = grid.GetWorldPosition(placedObjectOrigin.x, placedObjectOrigin.y) + new Vector3(rotationOffset.x, 0, rotationOffset.y) * grid.GetCellSize();

                PlacedObject_Done placedObject = PlacedObject_Done.Create(placedObjectWorldPosition, placedObjectOrigin, dir, placedObjectTypeSO);

                foreach (Vector2Int gridPosition in gridPositionList)
                {
                    grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
                }

                OnObjectPlaced?.Invoke(this, EventArgs.Empty);

                //DeselectObjectType();
            }
            else
            {
                // Cannot build here
                UtilsClass.CreateWorldTextPopup("Cannot Build Here!", mousePosition);
            }
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            dir = PlacedObjectTypeSO.GetNextDir(dir);
        }

        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            placedObjectTypeSO = placedObjectTypeSOList[0]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            placedObjectTypeSO = placedObjectTypeSOList[1]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            placedObjectTypeSO = placedObjectTypeSOList[2]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            placedObjectTypeSO = placedObjectTypeSOList[3]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            placedObjectTypeSO = placedObjectTypeSOList[4]; RefreshSelectedObjectType();
        }
        if (Input.GetKeyDown(KeyCode.Alpha6))
        {
            placedObjectTypeSO = placedObjectTypeSOList[5]; RefreshSelectedObjectType();
        }

        if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            DeselectObjectType();
        }


        if (Input.GetMouseButtonDown(1))
        {
            Vector3 mousePosition = Mouse3D.GetMouseWorldPosition();
            if (grid.GetGridObject(mousePosition) != null)
            {
                // Valid Grid Position
                PlacedObject_Done placedObject = grid.GetGridObject(mousePosition).GetPlacedObject();
                if (placedObject != null)
                {
                    // Demolish
                    placedObject.DestroySelf();

                    List <Vector2Int> gridPositionList = placedObject.GetGridPositionList();
                    foreach (Vector2Int gridPosition in gridPositionList)
                    {
                        grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
                    }
                }
            }
        }
    }
예제 #4
0
 public void ClearPlacedObject()
 {
     placedObject = null;
     grid.TriggerGridObjectChanged(x, y);
 }
예제 #5
0
 public void SetPlacedObject(PlacedObject_Done placedObject)
 {
     this.placedObject = placedObject;
     grid.TriggerGridObjectChanged(x, y);
 }