// Start is called before the first frame update void Start() { _robot = new PetriNet("Assets/RedesPetri/Robo2.pflow"); //Define status conform PetriNet _life = _robot.GetPlaceByLabel("Life"); //update values for status _life.AddCallback(RefreshTextos, "refreshLife", Tokens.InOrOut); //Define status conform PetriNet _ammo = _robot.GetPlaceByLabel("Ammo"); //update values for status _ammo.AddCallback(RefreshTextos, "refreshAmmo", Tokens.InOrOut); //Define status conform PetriNet _fuel = _robot.GetPlaceByLabel("Fuel"); //update values for status _fuel.AddCallback(RefreshTextos, "refreshFuel", Tokens.InOrOut); _currentPlayer = GameObject.FindGameObjectWithTag("Player"); RefreshTextos(); directionChoice = Random.Range(1, 5); RandomDirection(); }
void Start() { _wheels = GetComponentsInChildren <Wheel>(); _rigidbody = GetComponent <Rigidbody>(); _rigidbody.centerOfMass = centerOfMass.localPosition; _rover = new PetriNet("Assets/RedesPetri/Rover.pflow"); // ajustando a multiplicidade do arco posterior ao Place "SoldierRescue" conforme o número de soldados da cena _rover.GetConnection(17, 18).Multiplicity = GameManager.Instance.GetSoldierInScene(); //Define status conform PetriNet _fuel = _rover.GetPlaceByLabel("Fuel"); _ammo = _rover.GetPlaceByLabel("Ammo"); _life = _rover.GetPlaceByLabel("Life"); _sdRescue = _rover.GetPlaceByLabel("SoldierRescue"); //update values for status _fuel.AddCallback(RefreshTextos, "refreshFuel", Tokens.InOrOut); _ammo.AddCallback(RefreshTextos, "refreshAmmo", Tokens.InOrOut); _life.AddCallback(RefreshTextos, "refreshLife", Tokens.InOrOut); _sdRescue.AddCallback(RefreshTextos, "refreshSoldier", Tokens.InOrOut); RefreshTextos(); GameManager.Instance.CanvasManager.SetAmmoMensage("Arma desativada"); pool = GameObject.FindGameObjectWithTag("PoolShoot").GetComponent <PoolShoot>(); }
void Start() { player = new PetriNet("Assets/player.pflow"); rb2d = GetComponent <Rigidbody2D>(); pontos = player.GetPlaceByLabel("Pontos"); energy = player.GetPlaceByLabel("Energy"); pontos.AddCallback(RefreshTextos, "refreshPontos", Tokens.In); energy.AddCallback(RefreshTextos, "refreshEnergy", Tokens.InOrOut); player.GetPlaceByLabel("Win!").AddCallback(Message, "a", Tokens.In); player.GetPlaceByLabel("GameOver").AddCallback(Message, "b", Tokens.In); winText.text = ""; RefreshTextos(); (portal = GameObject.Find("Portal")).SetActive(false); (boss = GameObject.Find("BossEnemy")).SetActive(false); (boss2 = GameObject.Find("BossEnemy2")).SetActive(false); StartCoroutine("EnergyDecrement"); }