public MonoGamePixmap(int width, int height, PixmapFormat format) { _width = width; _height = height; _pixmap = new UInt32[width, height]; _setColor = new MonoGameColor(0, 0, 0, 255); _blending = PixmapBlending.NONE; _filter = PixmapFilter.NEAREST_NEIGHBOUR; _format = format; }
public void setFilter(PixmapFilter filter) { _filter = filter; }