public void DrawSpan(ref TriangleEquations eqn, int x, int y, int x2) => PixelShaderHelper <PixelShader> .DrawSpan(ref this, ref eqn, x, y, x2);
public void DrawBlock(ref TriangleEquations eqn, int x, int y, bool testEdges) => PixelShaderHelper <PixelShader> .DrawBlock(ref this, ref eqn, x, y, testEdges);