예제 #1
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 public byte[] ToByteArray(PixelMapping mapping)
 {
     return(ToByteArray(0, 0, Image.Width, Image.Height, mapping.ToString()));
 }
예제 #2
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 public virtual byte[] ToByteArray(int x, int y, int width, int height, PixelMapping mapping)
 {
     return(ToByteArray(x, y, width, height, mapping.ToString()));
 }
예제 #3
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 public virtual byte[] ToByteArray(MagickGeometry geometry, PixelMapping mapping)
 {
     return(ToByteArray(geometry.X, geometry.Y, geometry.Width, geometry.Height, mapping.ToString()));
 }
예제 #4
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 public ushort[] ToShortArray(PixelMapping mapping)
 => ToShortArray(0, 0, Image.Width, Image.Height, mapping.ToString());
예제 #5
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 public virtual ushort[] ToShortArray(IMagickGeometry geometry, PixelMapping mapping)
 => ToShortArray(geometry, mapping.ToString());
예제 #6
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 public virtual ushort[] ToShortArray(int x, int y, int width, int height, PixelMapping mapping)
 => ToShortArray(x, y, width, height, mapping.ToString());
예제 #7
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 /// <summary>
 /// Initializes a new instance of the <see cref="PixelReadSettings"/> class.
 /// </summary>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="storageType">The pixel storage type</param>
 /// <param name="mapping">The mapping of the pixels.</param>
 public PixelReadSettings(int width, int height, StorageType storageType, PixelMapping mapping)
     : this(width, height, storageType, mapping.ToString())
 {
 }
예제 #8
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        public override byte[] ToByteArray(IMagickGeometry geometry, PixelMapping mapping)
        {
            Throw.IfNull(nameof(geometry), geometry);

            return(base.ToByteArray(geometry, mapping.ToString()));
        }