public void Init(PixelEditorScreen editor) { _editor = editor; CreateFrameContainer(); CreateFramePlane(); SetLoopMode((LoopMode)PlayerPrefs.GetInt("loopMode", 0)); }
public void Init(PixelEditorScreen editor) { _editor = editor; CreateSwatch(out _swatchPlane1, out _swatchTexture1, out _swatchBorderPlane1); CreateSwatch(out _swatchPlane2, out _swatchTexture2, out _swatchBorderPlane2); _swatchPlane2.transform.parent = _swatchPlane1.transform; _swatchPlane2.transform.localPosition = new Vector3(0.5f, -0.5f, 1.0f); _color1 = new Color32(0, 0, 0, 255); _color2 = new Color32(255, 255, 255, 255); }
public void Init(PixelEditorScreen editor) { _editor = editor; CreatePatternPlane(); CreatePatternTexture(); RefreshPatternViewer(); _activated = true; int activated = PlayerPrefs.GetInt("patternActivated", 0); if(activated == 0) TogglePatternViewer(); }
public void Init(PixelEditorScreen editor) { _editor = editor; pixelWidth = PlayerPrefs.GetInt("pixelWidth", 16); pixelHeight = PlayerPrefs.GetInt("pixelHeight", 16); pixelWidth = Mathf.Clamp(pixelWidth, 1, 128); pixelHeight = Mathf.Clamp(pixelHeight, 1, 128); CreateCanvasPlane(); InitPixels(); CreateCanvasTexture(); }
public void Init(PixelEditorScreen editor) { _editor = editor; CreatePatternPlane(); CreatePatternTexture(); RefreshPatternViewer(); _activated = true; int activated = PlayerPrefs.GetInt("patternActivated", 0); if (activated == 0) { TogglePatternViewer(); } }
public void SetEditor(PixelEditorScreen editor) { _editor = editor; }
void Awake() { _instance = this; }
public void Init(PixelEditorScreen editor) { _editor = editor; CreatePalette(); }