예제 #1
0
 private void Initialize(PirateGame pirateGame)
 {
     game         = pirateGame;
     FinishedTurn = new Dictionary <Pirate, bool>();
     myPirates    = game.GetMyLivingPirates().ToList();
     scale        = (((double)(game.Cols.Power(2) + game.Rows.Power(2))).Sqrt());
     NumOfAssignedPiratesToWormhole = new Dictionary <Wormhole, int>();
     NewWormholeLocation            = new Dictionary <Wormhole, Location>();
     foreach (Wormhole wormhole in game.GetAllWormholes())
     {
         NewWormholeLocation.Add(wormhole, wormhole.Location);
         NumOfAssignedPiratesToWormhole.Add(wormhole, 0);
     }
     enemyCapsulesPushes = game.GetEnemyCapsules().ToDictionary(key => key, value => 0);
     pirateDestinations  = new Dictionary <Pirate, Location>();
     //bunkeringPirates = new List<Pirate>();
     asteroids = new Dictionary <Asteroid, bool>();
     foreach (Pirate pirate in myPirates)
     {
         FinishedTurn.Add(pirate, false);
     }
     foreach (var asteroid in game.GetLivingAsteroids())
     {
         asteroids.Add(asteroid, false);
     }
     defense     = game.GetMyMotherships().Count() == 0 || game.GetMyCapsules().Count() == 0;
     piratePairs = new Dictionary <Pirate, Pirate>();
 }
예제 #2
0
 public void Initialize(PirateGame game)
 {
     this.game          = game;
     this.myPirates     = game.GetMyLivingPirates().ToList(); // This gets overridden in MovePirates().
     this.myCapsules    = game.GetMyCapsules().ToList();
     this.myMotherships = game.GetMyMotherships().ToList();
 }
예제 #3
0
        // ------------------------------------------
        // Pirate functions
        // ------------------------------------------

        private void MovePirates()
        {
            // Check if there is no mothership / capsule of ours to start playing defensive
            if (game.GetMyMotherships().Count() == 0 || game.GetMyCapsules().Count() == 0)
            {
                defense = true;
                HandleDefence();
            }
            else
            {
                // This function will move our pirates.
                // The closest pirate to the capsule will go towards it. The second pirate will cover the spawn, the rest will attack the enemy pirates.
                // Addition 1: A number of pirates (NumPushesForCapsuleLoss) will camp the enemy mothership inbetween the capsule and the mothership
                myPirates = myPirates.OrderBy(pirate => pirate.Distance(myCapsules.OrderBy(capsule => capsule.Distance(pirate)).FirstOrDefault())).ToList();
                // if(myPirates.Any(pirate => pirate.HasCapsule()))
                // {
                //     // There is a pirate with a capsule. Make him go to the mothership
                //     var capsuleHolder = myPirates.First(pirate => pirate.HasCapsule());
                //     capsuleHolder.Sail(game.GetMyMothership());
                //     Print("Pirate "+ capsuleHolder + " sails to "+ game.GetMyMothership());
                //     myPirates.Remove(capsuleHolder);
                // }
                myPirates = ManageCapsulePirates();
                if (myPirates.Any())
                {
                    var currentPirate = myPirates.First();
                    currentPirate.Sail(GetCapsulePickupLocation());
                    Print("Pirate " + currentPirate + " sails to capsule at " + GetCapsulePickupLocation());
                    myPirates.Remove(currentPirate);
                }
                myPirates = InterceptCapsule();
                // Pirates will remain unused below, only if there are no enemies. So you can simplify things a bit:
                if (game.GetEnemyLivingPirates().Any())
                {
                    foreach (var pirate in myPirates)
                    {
                        // Sort the enemies per their distance then their capsule possession.
                        var enemies = game.GetEnemyLivingPirates()
                                      .OrderBy(enemy => enemy.Distance(pirate))
                                      .OrderByDescending(enemy => enemy.HasCapsule());

                        if (!TryPush(pirate, enemies.First()))
                        {
                            // Sail to the pirate
                            pirate.Sail(enemies.First());
                            Print("Pirate " + pirate + " sails to " + enemies.First());
                        }
                    }
                }
                else
                {
                    foreach (var left in myPirates)
                    {
                        Print("All enemy pirates are dead. Unused pirate: " + left);
                    }
                }
            }
        }
예제 #4
0
 private void Initialize(PirateGame game)
 {
     this.game             = game;
     this.myPirates        = game.GetMyLivingPirates().ToList();
     this.myCapsules       = game.GetMyCapsules().ToList();
     this.myMotherships    = game.GetMyMotherships().ToList();
     this.enemyMotherships = game.GetEnemyMotherships().ToList();
     this.enemyPirates     = game.GetEnemyLivingPirates().ToList();
     this.enemyCapsules    = game.GetEnemyCapsules().ToList();
 }
예제 #5
0
파일: Bot4.cs 프로젝트: mahmoudkh24/Skillz
 private void MovePirates()
 {
     if (!game.GetMyMotherships().Any() || !game.GetMyCapsules().Any())
     {
         // Handle game defensively.
         Defence();
     }
     else
     {
         CaptureGameplay();
     }
 }
예제 #6
0
파일: Bot5.cs 프로젝트: mahmoudkh24/Skillz
 private void Initialize(PirateGame game)
 {
     game             = game;
     myPirates        = game.GetMyLivingPirates().ToList();
     myCapsules       = game.GetMyCapsules().ToList();
     myMotherships    = game.GetMyMotherships().ToList();
     enemyMotherships = game.GetEnemyMotherships().ToList();
     enemyPirates     = game.GetEnemyLivingPirates().ToList();
     enemyCapsules    = game.GetEnemyCapsules().ToList();
     asteroids        = new Dictionary <Asteroid, bool>();
     foreach (var asteroid in game.GetLivingAsteroids())
     {
         asteroids.Add(asteroid, false);
     }
 }
예제 #7
0
        override public double GetWeight()
        {
            if (pirate.HasCapsule())
            {
                return(10000);
            }

            if (game.GetMyCapsules().Count() == 0 || Utils.FreeCapsulesByDistance(pirate.Location).Count() == 0 || Utils.PiratesWithTask(TaskType.MINER).Count >= game.GetMyCapsules().Count() || Utils.FreeCapsulesByDistance(pirate.Location).Count() == 0)
            {
                return(-Bias() - 50);
            }

            var cloestCapsule = Utils.FreeCapsulesByDistance(pirate.Location).First();

            double maxDis = Main.unemployedPirates.Max(unemployed => unemployed.Distance(Utils.FreeCapsulesByDistance(unemployed.GetLocation()).Last()));
            double weight = ((double)(maxDis - pirate.Distance(cloestCapsule) / maxDis)) * 100;

            if (pirate.PushReloadTurns > 2)
            {
                weight += 20;
            }

            return(weight);
        }
        override public int Bias()
        {
            var bonus = 0;

            if (Utils.EnemyHoldersByDistance(pirate.GetLocation()).Any() && Utils.EnemyHoldersByDistance(pirate.GetLocation()).First().InRange(pirate, pirate.PushRange))
            {
                bonus = 30;
            }

            if (Utils.PiratesWithTask(TaskType.MOLE).Count >= 2 * game.GetMyCapsules().Count() - Utils.FreeCapsulesByDistance(pirate.Location).Count())
            {
                return(1);
            }

            return(70 + bonus);
        }
예제 #9
0
 public void DoTurn(PirateGame game)
 {
     Initialize(game);
     PushAsteroids();
     PlantBombs();
     HandleBombCarriers();
     PushEnemyCapsulesAggressively();
     if (!game.GetMyMotherships().Any() || !game.GetMyCapsules().Any())
     {
         PerformDefensiveBunker();
         HandleSwitchPirateStates();
     }
     else
     {
         PerformAggressiveBunker();
         HandleSwitchPirateStates();
         DeliverCapsules();
         CaptureCapsules();
     }
     HandlePriorities();
     PrintTargetLocations(GetAllTargetLocations());
     MovePirates();
 }
예제 #10
0
 public static List <Capsule> FreeCapsulesByDistance(Location l) => game.GetMyCapsules().ToList().Where(cap => cap.Holder == null && !Main.capsulesTargetted.Values.Contains(cap)).OrderBy(cap => DistanceWithWormhole(cap.GetLocation(), l, 0)).ToList();
예제 #11
0
        //--------------------------------------------


        public void DoTurn(PirateGame game)
        {
            Main.game = game;

            ///*
            game.Debug("Kol od baleivav penimah");
            game.Debug("Nefesh Yehudi homiyah,");
            game.Debug("Ul(e)faatei mizrach kadimah,");
            game.Debug("Ayin leTziyon tzofiyah;");
            game.Debug("");
            game.Debug("Od lo avdah tikvateinu,");
            game.Debug("Hatikvah bat sh(e)not alpayim,");
            game.Debug("Lihyot am chofshi b(e)artzeinu,");
            game.Debug("Eretz-Tziyon virushalayim.");
            game.Debug("");
            //*/

            if (goStick.Any() && !game.GetMyPirateById(goStick.First().Id).IsAlive())
            {
                goStick.Clear();
            }

            // Clearing objects
            didTurn.Clear();
            sailToworm.Clear();
            capsulesTargetted.Clear();
            asteroidsPushed.Clear();
            piratesPushed.Clear();
            wormsPushed.Clear();

            // Gettings the mines
            if (game.GetMyCapsules().Any() && game.Turn == 1)
            {
                game.GetMyCapsules().Where(cap => cap.Holder == null && !mines.Contains(cap.Location)).ToList().ForEach(cap => mines.Add(cap.Location));
            }

            if (game.GetEnemyCapsules().Any() && game.Turn == 1)
            {
                game.GetEnemyCapsules().Where(cap => cap.Holder == null && !enemyMines.Contains(cap.Location)).ToList().ForEach(cap => enemyMines.Add(cap.Location));
            }

            unemployedPirates = game.GetMyLivingPirates().ToList();
            HandTasks();

            foreach (Pirate pirate in game.GetMyLivingPirates().Where(p => p.StateName != game.STATE_NAME_HEAVY).OrderByDescending(p => tasks[p.Id].Item2.HeavyWeight()))
            {
                if (tasks[pirate.Id].Item2.HeavyWeight() <= 0)
                {
                    break;
                }

                var switchWith = game.GetMyLivingPirates().Where(p => p.Id != pirate.Id &&
                                                                 tasks[p.Id].Item2.HeavyWeight() < tasks[pirate.Id].Item2.HeavyWeight() &&
                                                                 p.StateName == game.STATE_NAME_HEAVY)
                                 .OrderBy(p => tasks[p.Id].Item2.HeavyWeight());

                bool shouldNotSwitch = game.__livingAsteroids.Any(a => pirate.Distance(a) < pirate.MaxSpeed * 5) || game.GetEnemyLivingPirates().Any(e => pirate.Distance(e) < pirate.MaxSpeed * 3.5);

                if (shouldNotSwitch)
                {
                    break;
                }

                if (switchWith.Any() && pirate.StateName != game.STATE_NAME_HEAVY)
                {
                    switchWith.First().SwapStates(pirate);
                    didTurn.Add(switchWith.First().Id);
                    break;
                }
            }

            foreach (KeyValuePair <int, Tuple <TaskType, Task> > pair in tasks.OrderByDescending(pair => pair.Value.Item2.Priority()))
            {
                try {
                    var preform = pair.Value.Item2.Preform();

                    if (debug)
                    {
                        game.Debug(preform);
                    }
                } catch (System.Exception e) {
                    game.Debug(e.Message);
                }
            }

            if (stopStick == true)
            {
                Main.goStick.Clear();
            }
        }
        override public string Preform()
        {
            if (!Utils.GetMyHolders().Any() || !game.GetMyCapsules().Any() || !game.GetAllMotherships().Any())
            {
                if (Main.mines.Count > 0 && game.GetMyMotherships().Any())
                {
                    var sailLocation = Utils.GetMyHolders().OrderBy(h => h.Distance(pirate)).First().Location;
                    return(Utils.GetPirateStatus(pirate, "Sailing to rendezvous point, " + Sailing.SafeSail(pirate, sailLocation)));
                }

                return(Utils.GetPirateStatus(pirate, "Is idle."));
            }

            var holders      = Utils.GetMyHolders().OrderBy(h => h.Distance(pirate));
            var cloestHolder = holders.First();

            foreach (Pirate holder in Utils.GetMyHolders().OrderBy(h => h.Distance(pirate)))
            {
                var nearestShip = Utils.OrderByDistance(game.GetMyMotherships().ToList(), holder.Location).First();

                if (!pirate.CanPush(holder))
                {
                    var sailLocation = Utils.GetMyHolders().OrderBy(h => h.Distance(pirate)).First().Location;
                    return(Utils.GetPirateStatus(pirate, "Sailing towards holder, " + Sailing.SafeSail(pirate, sailLocation)));
                }

                var threats = game.GetEnemyLivingPirates().Where(t => t.PushReloadTurns > 2 && t.Distance(nearestShip) < pirate.Distance(nearestShip) * 1.5).OrderBy(nearestShip.Distance);

                // Checks if the holder can be pushed directly onto the ship
                bool caseI = holder.Distance(nearestShip) - game.MothershipUnloadRange <= pirate.PushDistance + holder.MaxSpeed;

                bool caseII = false;
                if (threats.Any() && threats.First().Distance(nearestShip) > holder.Distance(nearestShip))
                {
                    caseII = holder.Distance(nearestShip) - threats.First().Distance(nearestShip) < pirate.PushRange;
                }

                var  holderLocAfterPush = holder.GetLocation().Towards(nearestShip, pirate.PushDistance + holder.MaxSpeed / 2);
                bool caseIII_PI         = threats.Any() && threats.First().Distance(nearestShip) < holder.Distance(nearestShip);
                bool caseIII_PII        = threats.Any() && threats.First().PushRange < holderLocAfterPush.Distance(threats.First());
                bool ImminentDeath      = game.GetEnemyLivingPirates().Count(t => holder.InRange(t, holder.MaxSpeed + t.PushRange) && t.PushReloadTurns <= 1) >= holder.NumPushesForCapsuleLoss;

                if (ImminentDeath && !caseI && holder.MaxSpeed * 10 < holder.Distance(nearestShip))
                {
                    var safest = Sailing.SafestCloestLocation(holder.Location, nearestShip.Location, 2, true, pirate);
                    pirate.Push(holder, safest);
                    Main.piratesPushed.Add(holder);
                    Main.didTurn.Add(pirate.Id);

                    if (!Main.didTurn.Contains(holder.Id))
                    {
                        holder.Push(pirate, safest);
                        Main.piratesPushed.Add(pirate);
                        Main.didTurn.Add(holder.Id);
                    }

                    return(Utils.GetPirateStatus(pirate, "Moved away from danger zone"));
                }

                bool caseIII = threats.Any() && caseIII_PI && caseIII_PII && ImminentDeath;

                game.Debug(caseI + " || " + caseII + " || " + caseIII + " +| IMD: " + ImminentDeath);

                if (caseI || caseIII)
                {
                    if (Utils.GetMyHolders().Count() > 1)
                    {
                        var secondHolder = Utils.GetMyHolders().First(h => h.Id != holder.Id);

                        if (!Main.didTurn.Contains(holder.Id) && holder.CanPush(secondHolder) && !Main.piratesPushed.Contains(secondHolder) && secondHolder.Distance(nearestShip) - nearestShip.UnloadRange < pirate.PushDistance + secondHolder.MaxSpeed)
                        {
                            holder.Push(secondHolder, nearestShip);
                            Main.piratesPushed.Add(secondHolder);

                            pirate.Push(holder, nearestShip);
                            Main.piratesPushed.Add(holder);

                            if (!Main.didTurn.Contains(secondHolder.Id) && holder.NumPushesForCapsuleLoss > 2 && secondHolder.CanPush(holder))
                            {
                                secondHolder.Push(holder, nearestShip);
                                Main.piratesPushed.Add(holder);
                            }

                            Main.didTurn.Add(holder.Id);
                            Main.didTurn.Add(pirate.Id);
                            return(Utils.GetPirateStatus(pirate, "Pushed holder to the motherShip while the holder boosted another holder"));
                        }
                    }

                    if (!Main.didTurn.Contains(holder.Id))
                    {
                        holder.Sail(nearestShip);
                        Main.didTurn.Add(holder.Id);
                    }

                    pirate.Push(holder, nearestShip);
                    Main.didTurn.Add(pirate.Id);
                    Main.piratesPushed.Add(holder);

                    return(Utils.GetPirateStatus(pirate, "Pushed holder directly to ship"));
                }

                Main.holdersPaired.Add(holder);
                return(Utils.GetPirateStatus(pirate, "Sailing towards paired holder, " + Sailing.SafeSail(pirate, holder.Location)));
            }

            return("Did nothing");
        }