private void Update() { if (m_controlRotation == null) { m_controlRotation = FindObjectOfType <Pipe_Rotation>(); } }
// Toggles between the tilt control and button control public void ControlToggle() { // Finds a reference to the Pipe rotation script if (m_controlRotation == null) { m_controlRotation = FindObjectOfType <Pipe_Rotation>(); } // Toggles the controller slider in option menu and hides buttons when using tilt control if (m_controllerToggle != null) { tiltControl = !tiltControl; ReinitialiseControl(); if (m_controlRotation != null) { m_controlRotation.touchOn = tiltControl ? false : true; } } }
public void GameRestart() { m_controlRotation = null; }