상속: MonoBehaviour
예제 #1
0
 // Use this for initialization
 void Start()
 {
     tScript       = this.GetComponent <Teleporter>();
     cScript       = this.GetComponent <Controller>();
     hScript       = this.GetComponent <Hoverboard>();
     gScript       = this.GetComponent <Grappling>();
     pScript       = this.GetComponent <PlatformMvt>();
     sScript       = this.GetComponent <SwingingArms>();
     zScript       = this.GetComponent <PinchZoom>();
     jScript       = this.GetComponent <JetPack>();
     spScript      = this.GetComponent <SkiPole>();
     eScript       = this.GetComponent <Soar_Earth>();
     TeleMsg       = GameObject.Find("ModeUpdate/Canvas/TeleMsg");
     ControlMsg    = GameObject.Find("ModeUpdate/Canvas/ControlMsg");
     HoverMsg      = GameObject.Find("ModeUpdate/Canvas/HoverMsg");
     GrappleMsg    = GameObject.Find("ModeUpdate/Canvas/GrappleMsg");
     PlatformMsg   = GameObject.Find("ModeUpdate/Canvas/PlatformMsg");
     SwingingMsg   = GameObject.Find("ModeUpdate/Canvas/SwingingMsg");
     PinchMsg      = GameObject.Find("ModeUpdate/Canvas/PinchMsg");
     JetMsg        = GameObject.Find("ModeUpdate/Canvas/JetMsg");
     SkiMsg        = GameObject.Find("ModeUpdate/Canvas/SkiMsg");
     EarthMsg      = GameObject.Find("ModeUpdate/Canvas/EarthMsg");
     TeleInstr     = GameObject.Find("ModeUpdate/Canvas/TeleInstr");
     ControlInstr  = GameObject.Find("ModeUpdate/Canvas/ControlInstr");
     HoverInstr    = GameObject.Find("ModeUpdate/Canvas/HoverInstr");
     GrappleInstr  = GameObject.Find("ModeUpdate/Canvas/GrappleInstr");
     PlatformInstr = GameObject.Find("ModeUpdate/Canvas/PlatformInstr");
     SwingingInstr = GameObject.Find("ModeUpdate/Canvas/SwingingInstr");
     PinchInstr    = GameObject.Find("ModeUpdate/Canvas/PinchInstr");
     JetInstr      = GameObject.Find("ModeUpdate/Canvas/JetInstr");
     SkiInstr      = GameObject.Find("ModeUpdate/Canvas/SkiInstr");
     EarthInstr    = GameObject.Find("ModeUpdate/Canvas/EarthInstr");
     Timer         = GameObject.Find("ModeUpdate/Canvas/Timer");
     Body          = this.GetComponent <Rigidbody>();
 }
    void Awake()
    {
        if (_instance == null)
            _instance = this;
        else if (_instance != this)
        {
            Destroy(gameObject);
        }

        _pinchZoom = GetComponent<PinchZoom>();
        _movement = GetComponent<IntroSceneMovement>();
    }
예제 #3
0
    void Awake()
    {
        if (_instance == null)
        {
            _instance = this;
        }
        else if (_instance != this)
        {
            Destroy(gameObject);
        }

        _pinchZoom = GetComponent <PinchZoom>();
        _movement  = GetComponent <IntroSceneMovement>();
    }
예제 #4
0
        private async void onImageClicked(ImageSource source)
        {
            var         modalPage  = new ContentPage();
            ScrollView  view       = new ScrollView();
            StackLayout layout     = new StackLayout();
            CachedImage image      = new CachedImage();
            PinchZoom   pinchImage = new PinchZoom();

            image.Source = source;
            image.Margin = new Thickness(0, 130, 0, 130);
            image.DownsampleToViewSize = false;
            image.VerticalOptions      = LayoutOptions.Center;
            image.HorizontalOptions    = LayoutOptions.Center;
            view.VerticalOptions       = LayoutOptions.CenterAndExpand;
            layout.VerticalOptions     = LayoutOptions.CenterAndExpand;

            pinchImage.Content = image;
            //pinchImage.IsClippedToBounds = true;
            layout.Children.Add(pinchImage);
            view.Content      = layout;
            modalPage.Content = view;

            await navigation.PushModalAsync(modalPage);
        }
예제 #5
0
 private void Reset()
 {
     PinchZoom pz = GetComponent <PinchZoom>();
 }
예제 #6
0
 private void Awake()
 {
     followTarget = gameObject.GetComponent<FollowTarget> ();
     pinchZoom = gameObject.GetComponent<PinchZoom> ();
 }
예제 #7
0
 private void Awake()
 {
     followTarget = gameObject.GetComponent <FollowTarget>();
     pinchZoom    = gameObject.GetComponent <PinchZoom>();
 }