예제 #1
0
        public void Recalculate()
        {
            m_bridgePillarInfo  = PillarUtils.GetDefaultBridgePillar(Prefab);
            m_bridgePillarInfo2 = PillarUtils.GetDefaultBridgePillar2(Prefab);
            m_bridgePillarInfo3 = PillarUtils.GetDefaultBridgePillar3(Prefab);
            m_bridgePillarInfos = PillarUtils.GetDefaultBridgePillars(Prefab);
            m_middlePillarInfo  = PillarUtils.GetDefaultMiddlePillar(Prefab);

            DestroySkinnedNetLaneProps();
            if (Prefab.m_lanes != null)
            {
                m_lanes = new NetInfo.Lane[Prefab.m_lanes.Length];
                Array.Copy(Prefab.m_lanes, m_lanes, m_lanes.Length);
            }

            m_hasWires = true;
            if (Prefab.m_segments != null)
            {
                m_segments = new NetInfo.Segment[Prefab.m_segments.Length];
                Array.Copy(Prefab.m_segments, m_segments, m_segments.Length);
            }
            m_createPavement = Prefab.m_createPavement;
            m_createGravel   = Prefab.m_createGravel;
            m_createRuining  = Prefab.m_createRuining;
            m_clipTerrain    = Prefab.m_clipTerrain;
            m_color          = Prefab.m_color;

            UpdateHasWires();

            foreach (var modifier in _modifiers)
            {
                modifier.Apply(this);
            }
        }
예제 #2
0
 public PillarPatcherState(NetInfo prefab)
 {
     BridgePillarInfo  = PillarUtils.GetDefaultBridgePillar(prefab);
     BridgePillarInfo2 = PillarUtils.GetDefaultBridgePillar2(prefab);
     BridgePillarInfo3 = PillarUtils.GetDefaultBridgePillar3(prefab);
     BridgePillarInfos = PillarUtils.GetDefaultBridgePillars(prefab);
     MiddlePillarInfo  = PillarUtils.GetDefaultMiddlePillar(prefab);
 }