/// <summary> /// Shows the indicator. /// </summary> private void ShowIndicator() { gameObject.GetComponent <MeshRenderer>().material.color = highlightColour; Vector3 upPos = BasePosition; upPos.y += 15f; GetComponent <SmoothMovement>().rate = 0.2f; GetComponent <SmoothMovement>().MoveTo(upPos); if (tower != null) { tower.UpdatePosition(upPos.y - basePosition.y); } }