예제 #1
0
	// Use this for initialization
	void Start () {

		//Get sensor info for printing
		commit = GameObject.Find ("Commit");
		pie = commit.GetComponent<PieSliceSensor>();
		wall = commit.GetComponent<WallSensor>();
		adj = commit.GetComponent<AdjacentSensor>();
		ai = commit.GetComponent<AI> ();
	}
예제 #2
0
	// Use this for initialization
	void Start () {
		pos = transform.position;
		player = GameObject.Find ("Commit");
		outputs = new double[2];
		net = new NeuralNetwork (9, 2, 6);
		net.readWeights ();
		ctrl = player.GetComponent<CommitController> ();
		wall = player.GetComponent<WallSensor> ();
		adj = player.GetComponent<AdjacentSensor> ();
		pie = player.GetComponent<PieSliceSensor> ();
	}