void Start() { pickupWeapon = null; isPickUpRange = false; controller = GetComponent <PlayerController>(); gunController = GetComponent <GunController>(); Cursor.lockState = CursorLockMode.Locked; }
private void OnTriggerEnter(Collider other) { if (pickupWeapon == null) { pickupWeapon = other.GetComponentInParent <Pickup_weapon>(); } Debug.Log(pickupWeapon); pickupWeapon.EnablePickUpText(); isPickUpRange = true; }
private void OnTriggerExit(Collider other) { pickupWeapon.DisablePickUpText(); pickupWeapon = null; isPickUpRange = false; }